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ImageIO.write bmp does not work

I'm trying to save an image in bmp format, but it doesn't create any file. If I use "png" instead, everything works fine. Any ideas?

//This works fine:
ImageIO.write(bi, "png", new File("D:\\MyImage.png"));

//This does not work:
ImageIO.write(bi, "bmp", new File("D:\\MyImage.bmp"));

ImageIO.getWriterFormatNames() gives me "jpg", "bmp", "jpeg" and some others..

Thanks in advance.

Jakob

I just finished debugging a similar problem and I thought I will present my reasoning here, although Jakob has gone ahead with the PNG format.

First, always check the return value of ImageIO.write(...) . It will return false if no appropriate writer can be found and that's what should have happened when Jakob tried writing it as a bitmap. This happens when the actual image format of the file does not match what is given in the 'format name' argument. No exception is thrown in this case. Check out the docs at http://docs.oracle.com/javase/7/docs/api/javax/imageio/ImageIO.html#write(java.awt.image.RenderedImage, java.lang.String, java.io.File)

Second, check the image type of the BufferedImage object by using the BufferedImage#getType() method. Check out the possible return values at http://docs.oracle.com/javase/7/docs/api/java/awt/image/BufferedImage.html#getType() . For example, If you get the type as TYPE_INT_ARGB from your BufferedImage object (which represents a PNG with a alpha component) you wont have success using ImageIO.write(bi, "BMP", new File("D:\\\\test.bmp")) and the method would return false , even though you can see BMP/bmp in the list of entries obtained using ImageIO.getWriterFormatNames() . You might have to work on the encoding and transform your image to the desired format.

Third, when facing such problems which can be a pain sometimes, it always helps to use an image editor such as GIMP to check out your image properties in detail.

@Green arrow, a minor note... you can use either "bmp" or "BMP" as the image format value. The same applies for other formats as well. It does not matter.

As @bincob says, if write returns false, you can redraw the source image like this

BufferedImage newBufferedImage = new BufferedImage(bufferedImage.getWidth(), 
bufferedImage.getHeight(), BufferedImage.TYPE_INT_RGB);
newBufferedImage.createGraphics().drawImage(bufferedImage, 0, 0, Color.WHITE, null);

And then you can write again.

didn't try but I think the format should be "BMP" and not "bmp" actually. Please try with

ImageIO.write(bi, "BMP", new File("D:\\MyImage.bmp"));

and see what happens.

We can't see how your bi is build.

BufferedImage bufferedImage = new BufferedImage(w,h,BufferedImage.TYPE_INT_RGB);

Is the encodingType is set properly ?

I think your bi is corrupted, that's work perfectly for me.

BufferedImage bi = new BufferedImage(50,50,BufferedImage.TYPE_INT_RGB);
Graphics gd = bi.getGraphics();
gd.drawRect(0, 0, 10, 10);      
try {
    ImageIO.write(bi, "BMP", new File("C:\\test.bmp"));
    ImageIO.write(bi, "PNG", new File("C:\\test.png"));
} catch (IOException e) {
    System.out.println("error "+e.getMessage());
}

Using BufferedImage.TYPE_INT_RGB encoding works for "gif","png","tif" as well as "jpg" and "bmp":

static void saveBufferedImageToFileTest(){

    String[] types = new String[] {"gif","png","tif","jpg","bmp"};

    //JPEG and BMP needs BufferedImage.TYPE_INT_RGB. See https://mkyong.com/java/convert-png-to-jpeg-image-file-in-java/
    //BufferedImage.TYPE_INT_RGB for all `types`
    int biType = BufferedImage.TYPE_INT_RGB;   // BufferedImage.TYPE_INT_ARGB does not work for "bmp" and "jpeg"
    BufferedImage bi = new BufferedImage(200 ,200, biType);
    Graphics g = bi.getGraphics();
    g.fillRect(50, 50, 100,  100);
    g.dispose();

    try {
        for(String type : types){
            boolean success = ImageIO.write(bi,type,new File("test_image."+type));
            System.out.println(type + (success ?  " file created" : " file NOT created") );
        }
    } catch (IOException ex) {
        ex.printStackTrace();
    }
}

An oldie, but BMPs are still useful occasionally and the answers above all skirt the best solution: do it yourself. That way it works for any type of bitmap.

static void writeBMP(BufferedImage image, File f) throws IOException {
    OutputStream out = new BufferedOutputStream(new FileOutputStream(f));
    int width = image.getWidth();
    int height = image.getHeight();
    int row = (width * 3 + 3) / 4 * 4;
    out.write('B');
    out.write('M');
    writeInt(out, 14 + 40 + row * height);  // file size
    writeInt(out, 0); 
    writeInt(out, 14 + 40);        // bitmap offset
    writeInt(out, 40);             // size
    writeInt(out, width);          // width
    writeInt(out, height);         // weight
    writeInt(out, (24<<16) | 1);   // planes, bpp
    writeInt(out, 0);              // compression
    writeInt(out, row * height);   // bitmap size
    writeInt(out, 0);              // resx
    writeInt(out, 0);              // resy
    writeInt(out, 0);              // used colors
    writeInt(out, 0);              // important colors
    for (int y=height-1;y>=0;y--) {
        for (int x=0;x<width;x++) {
            int rgba = image.getRGB(x, y); 
            out.write(rgba & 0xFF); // b
            out.write(rgba >> 8);   // g
            out.write(rgba >> 16);  // r
        }   
        for (int x=width*3;x%4!=0;x++) { // pad to 4 bytes
            out.write(0);
        }   
    }   
    out.close();
}   
private static void writeInt(OutputStream out, int v) throws IOException {
    out.write(v);
    out.write(v >> 8);
    out.write(v >> 16);
    out.write(v >> 24);
}   

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