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Android Custom ViewGroup to draw row of circle

I have to create a widget which shows 3 circles in a row and apply animation over it to change the alpha value. I tried extending a relative layout but it is not showing up properly. I tried extending a view , by drawing circles on Canvas, but i do not know how can i set animation on canvas. I went for the third option to create a view of circle and create a view group and and add the three circle views to the view group and apply animation over it. But i am not able to calculate the right onMeasure values. So circles are not showing up. To draw the circle i need a center point to draw. But the widget can be placed anywhere on the screen. How can i add circles at that point. What route shall i take to draw these 3 circles : Here is my code

DotsView.java

public class DotsView extends View {

    private final float xAxis,yAxis;
    private final int radius;
    Paint paint;

    public DotsView(Context context,float xAxis, float yAxis, int radius) {
        super(context);

        this.xAxis = xAxis;
        this.yAxis = yAxis;
        this.radius = radius;

        paint = new Paint();
        paint.setColor(Color.BLACK);
        paint.setStyle(Paint.Style.FILL);
    }

    @Override
    protected void onDraw(Canvas canvas){
        canvas.drawCircle(xAxis,yAxis,radius, paint);
    }

}

ThreeDots.java

public class ThreeDots extends ViewGroup {

    private static final int leftCircle = 0;
    private static final int middleCircle = 1;
    private static final int rightCircle = 2;
    private Point center;
    private int size;
    DotsView left;
    DotsView middle;
    DotsView right;

    public ThreeDots(Context context) {
        super(context);
        center = new Point();
        createDots(context);
    }

    public ThreeDots(Context context, AttributeSet attrs) {
        super(context, attrs);
        center = new Point();
        createDots(context);
    }

    @Override
    protected void onMeasure(int widthSpec, int heightSpec) {
        int measuredWidth = MeasureSpec.getSize(widthSpec);
        int measuredHeight = MeasureSpec.getSize(heightSpec);
        size = Math.min(measuredWidth, measuredHeight);
        center.x = center.y = measuredWidth / 2;

        int childSpec = MeasureSpec.makeMeasureSpec(size, MeasureSpec.EXACTLY);
        // left.measure(widthMeasureSpec, heightMeasureSpec);
        // left.measure(25, 25);
        // middle.measure(25, 25);
        // right.measure(25, 25);
        setMeasuredDimension(measuredWidth, measuredHeight);
    }

    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) {
        this.left.layout(0, 0, 25, 25);
        this.middle.layout(0, 0, 25, 25);
        this.right.layout(0, 0, 25, 25);
    }

    public void createDots(Context context) {
        int radius = 10;
        int centerXAxis = center.x;
        int centerYAxis = center.y;

        LayoutParams circleParams = new LayoutParams(LayoutParams.WRAP_CONTENT,
                LayoutParams.WRAP_CONTENT);

        left = new DotsView(context, centerXAxis - (radius * 3), centerYAxis, radius);
        left.setLayoutParams(circleParams);
        left.setId(leftCircle);

        middle = new DotsView(context, centerXAxis, centerYAxis, radius);
        middle.setLayoutParams(circleParams);
        middle.setId(middleCircle);

        right = new DotsView(context, centerXAxis + (radius * 3), centerYAxis, radius);
        right.setLayoutParams(circleParams);
        right.setId(rightCircle);

        final AnimatorSet animSet = new AnimatorSet();
        animSet.playSequentially(alphaAnimate(left), alphaAnimate(middle), alphaAnimate(right));
        animSet.start();
        animSet.addListener(new AnimatorListener() {
            @Override
            public void onAnimationStart(Animator animation) {
            }

            @Override
            public void onAnimationRepeat(Animator animation) {
            }

            @Override
            public void onAnimationEnd(Animator animation) {
                animSet.start();
            }

            @Override
            public void onAnimationCancel(Animator animation) {
            }
        });

        this.addView(left, 0);
        this.addView(middle, 1);
        this.addView(right, 2);
    }

    private ValueAnimator alphaAnimate(DotsView view) {
        ValueAnimator alphaAnim = ObjectAnimator.ofFloat(view, "alpha", 1f, 0.5f);
        alphaAnim.setDuration(500);
        return alphaAnim;
    }

}


layout.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"

    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:background="@color/white">

    <com.android.champ.ThreeDots
        xmlns:custom="http://schemas.android.com/apk/res-auto"
        android:id="@+id/load_more_progress"
        android:layout_width="100dp"
        android:layout_height="100dp"
        android:background="@color/blue_background"
         />

    </RelativeLayout>

extend View and draw those three circles in onDraw merhod. for Canvas animations refer to my answer for this question: How to maintain multi layers of ImageViews and keep their aspect ratio based on the largest one?

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