I have a bitmap and I want to create a new bitmap obtained by the first rotated around its center. Actually I use this code but it does not work.
Bitmap source = ((BitmapDrawable)r.getDrawable(R.drawable.rectangle)).getBitmap();
int targetWidth = (int)(mWidth * Math.sin(rotationAngle) + mHeight * Math.cos(rotationAngle));
int targetHeight = (int)(mWidth * Math.cos(rotationAngle) + mHeight * Math.sin(rotationAngle));
Bitmap target = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(target);
Matrix m = new Matrix();
m.setRotate(rotationAngle, targetWidth/2f, targetHeight/2f);
c.drawBitmap(source, m, null);
I also tried this code but it doesn't help.
Bitmap source = ((BitmapDrawable)r.getDrawable(R.drawable.rectangle)).getBitmap();
int targetWidth = (int)(mWidth * Math.sin(rotationAngle) + mHeight * Math.cos(rotationAngle));
int targetHeight = (int)(mWidth * Math.cos(rotationAngle) + mHeight * Math.sin(rotationAngle));
Bitmap target = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(target);
c.rotate(rotationAngle, targetWidth/2f, targetHeight/2f);
c.drawBitmap(temp, 0, 0, null);
In this case the rotate command(but the same happens with the scale command) called on the canvas is completely ignored for any parameter. I also tried to use:
c.drawColor(Color.BLACK)
instead of
c.drawBitmap(temp, 0, 0, null);
to paint all the canvas and it confirms that the commands are ignored.
Try this:
Canvas c = new Canvas(target);
c.rotate(rotationAngle, centerX, centerY);
c.drawBitmap(source, null);
Hope this helps :)
int count = canvas.save();
canvas.rotate(rotationAngle, centerX, centerY);
c.drawBitmap(source, null);
canvas.restoreToCount(count);
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