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settimeout call function for canvas timer

I wrote this code and I have problem with setTimeout call function for delay
This is a timer but setTimeout doesn't work every second
Why?

<head>
<script>
function timer(sec) {
    var c = document.getElementById("arcTimer");
    var ctx = c.getContext("2d");
    ctx.clearRect(0,0,200,200);
    ctx.lineWidth = 20;
    ctx.strokeStyle = "#0066CC";
    ctx.beginPath();
    ctx.arc(100,100,75,-0.5*Math.PI,sec*Math.PI);
    ctx.stroke();
    if ( sec >= 1.5 ) {
        sec = -0.5;
    }
    setTimeout(timer(sec+0.03),1000);
}
</script>
</head>
<body onLoad="timer(-0.5);">

<canvas width="200" height="200" id="arcTimer" ></canvas>

</body>

Thanks

The code

setTimeout(timer(sec+0.03),1000);

... calls the timer function and passes its return value into setTimeout , exactly the way foo(bar()) calls bar and passes its return value into foo . Since your timer function (implicitly) returns undefined , and setTimeout doesn't do anything when you pass it undefined , that calls timer (immediately) and then does nothing.

If you want to schedule a call to timer with sec+0.03 as its argument, create a function that does that:

setTimeout(function() {
    timer(sec+0.03);
}, 1000);

this line is wrong: setTimeout(timer(sec+0.03),1000); the first parameter is undefined, not a function.

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