I want drawImage
on canvas tag and then save it again. And I use deferred.done()
of jQuery.
Here is the code I use :
function save_submit() {
LoadDraw().done(function(){
var canvas = document.getElementById('touchpaint');
var ctx = canvas.getContext('2d');
var image = canvas.toDataURL();
});
var LoadDraw = function () {
var r = $.Deferred();
var canvas = document.getElementById('touchpaint');
var ctx = canvas.getContext('2d');
var imageLoader = 'http://img262.imageshack.us/img262/3453/gokum.jpg';
var img = new Image();
$(img).load(function (){
ctx.globalCompositeOperation = "destination-over";
ctx.drawImage(img,0,0);
});
img.crossOrigin = '';
img.src = imageLoader;
r.resolve();
return r;
}
It works fine on Firefox. But does not work on Chrome and Safari. I am looking for help. Thank you.
Well, you are not using the Deferred correctly. The idea of a Deferred object is to resolve it in some kind of callback function, not 'directly' after you create it.
In your case, you probably should resolve the deferred (r) in the $(img).load callback function:
var LoadDraw = function () {
var r = $.Deferred();
var canvas = document.getElementById('touchpaint');
var ctx = canvas.getContext('2d');
var imageLoader = 'http://img262.imageshack.us/img262/3453/gokum.jpg';
var img = new Image();
$(img).load(function (){
ctx.globalCompositeOperation = "destination-over";
ctx.drawImage(img,0,0);
r.resolve();
});
img.crossOrigin = '';
img.src = imageLoader;
return r;
}
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