I'm using KineticJs to develop a webapp, but i found that when i'm using tween() on android, it always left a original image when the tween starts. And it's also happens on the Kineticjs tutorials page with my galaxy note2. is it a bug?
here is my screen shot...
This is an android canvas bug.
One of tips - draw on canvas after small delay:
var stage = new Kinetic.Stage(conf);
var layer = new Kinetic.Layer();
stage.add(layer);
setTimeout(function(){
// add shapes to the layer and then do layer.draw()
}, 300);
See full list of tips there: http://slash-system.com/en/how-to-fix-android-html5-canvas-issues/
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