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Why Unity stops the compilation after some errors?

If you have code with many errors, Unity will try to compile and will present a few error messages. You fix these errors, it'll try again and present more errors.

It stops compiling after some errors, so the only way to know how many errors you have is to fix them.

Is there a way to tell the compiler to not stop the compilation?

I'm working on a project where I have to evaluate the effort to use another target platform, so having all compilation errors displayed when I try to compile in the new platform would help a bit.

直接回答您 -尽管您可以提供自定义预处理程序指令( 如此处所述) ,但是如果遇到严重错误,则无法告诉Unity3D编译器继续编译。

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