简体   繁体   中英

How to dynamically adjust zoom in Heatmap.js in OpenLayers

Consider the following code:

heatmap = new OpenLayers.Layer.Heatmap( "Heatmap Layer", map, osm,
{visible: true, radius: radiusForScale[zoom], legend: {position: 'br',title: 'title'}}, 
{isBaseLayer: false, opacity: 0.3, projection: new OpenLayers.Projection("EPSG:4326")}
);

Background: heatmap.js is great for displaying population densities and such... however, I do not want heatmap.js to control the radius of my points. Instead, I wish to dynamically updated the radius based on a custom zoom function I have created, without having to destroy the heatmap and recreate it every time the zoom changes. Now, this is possible if you add the heatmap to a div as follows:

var config = {
    element: document.getElementById("heatmapArea"),
    radius: 30,
    opacity: 50
};

//creates and initializes the heatmap
var heatmap = h337.create(config);

In this example, it's as simple as updating the JSON object and updating the display. However, this in only a static display assigned to a div, and therefore renders the vector layer useless. Has anyone had any success with this in OpenLayers??

On a side note: I've browsed through all the keys in the heatmap JSON string and there doesn't seem to be a way to change the zoom variable.

Figured it out... this isn't advertised in the documentation or anywhere on the internet that I could find.. however, here's how you control the radius in OpenLayers for those of you who need it. Let's keep it simple..

// create our heatmap layer
var heatmap = new OpenLayers.Layer.Heatmap( 
"Heatmap Layer", map, osm, {visible: true, radius:50}, 
{isBaseLayer: false, opacity: 0.3, projection: new OpenLayers.Projection("EPSG:4326")}
);
map.addLayers([heatmap]);

Now add the data:

heatmap.setDataSet(data);

Here's the key. You can do pretty much anything with this list of commands:

this.set("radius",value); //****this one solved my problem
this.set("element",value);
this.set("visible",value); //deceiving! You have to access the canvas subclass to get it to work
this.set("max",value);
this.set("gradient",value);
this.set("opacity",value);
this.set("width",value);
this.set("height",value);
this.set("debug",value);

So, for example, create a zoom event so the radius changes based on your radius function. For me, it was as simple as scaling the radius based on the ratio screen width(pixels)/screen width(meters). So now in your click event:

on zoom change: //pseudocode
canvas = heatmap.heatmap.get('canvas'); //this is the subclass I spoke of above
if the zoom is above a certain value //pseudocode
then
canvas.style.display = 'block'; //show the heatmap... you can also use heatmap.toggle() but this gives you more control
heatmap.heatmap.set('radius',zoomfunction[map.zoom]); //this dynamically updates the radius!!
heatmap.updateLayer();
else
canvas.style.display = 'none';
heatmap.updateLayer();

I hope this helps someone 'cause it drove me crazy!

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM