I'v been making a game in java from scratch and have recently come to an issue when trying to color black and white BuffereImages. I want to keep the darkness of the pixels (if that makes any sense). For example, the grass in Minecraft is a gray image, but when seen in game it comes in different shades of green, but keeps its value. I don't have any code to show because I don't know where to start. All I have is a couple BufferedImages that I want to color. Thanks.
Use Color.getHSBColor()
to find a gamut of saturations or values for a given hue, as shown here for saturation. Use a suitable LookupOp
to update the the image, as shown in the articles cited here .
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