I checked out a copy of a C++ application from SourceForge (HoboCopy, if you're curious) and tried to compile it.
Visual Studio tells me that it can't find a particular header file. I found the file in the source tree, but where do I need to put it, so that it will be found when compiling?
Are there special directories?
Visual Studio looks for headers in this order:
In your case, add the directory that the header is to the project properties ( Project Properties → Configuration → C/C++ → General → Additional Include Directories ).
Actually On my windows 10 with visual studio 2017 community, the C++ headers path are:
C:\\Program Files (x86)\\Microsoft Visual Studio\\2017\\Community\\VC\\Tools\\MSVC\\14.15.26726\\include
C:\\Program Files (x86)\\Windows Kits\\10\\Include\\10.0.17134.0\\ucrt\u003c/code>
The 1st contains standard C++ headers such as
<iostream>
, <algorithm>
. The 2nd contains old C headers such as <stdio.h>
, <string.h>
. The version number can be different based on your software.
Hope this would help.
If the project came with a Visual Studio project file, then that should already be configured to find the headers for you. If not, you'll have to add the include file directory to the project settings by right-clicking the project and selecting Properties, clicking on "C/C++", and adding the directory containing the include files to the "Additional Include Directories" edit box.
There seems to be a bug in Visual Studio 2015 community. For a 64-bit project, the include folder isn't found unless it's in the win32 bit configuration Additional Include Folders list.
There exists a newer question what is hitting the problem better asking How do include paths work in Visual Studio?
There is getting revealed the way to do it in the newer versions of VisualStudio
The second is the what the answer of Steve Wilkinson above explains, what is, as he supposed himself, not the what Microsoft would recommend.
To say it the shortway here: do it, but do it in the User-Directory at
C:\\Users\\UserName\\AppData\\Local\\Microsoft\\MSBuild\\v4.0
in the XML-file
Microsoft.Cpp.Win32.user.props
and/or
Microsoft.Cpp.x64.user.props
and not in the C:\\program files - directory, where the unmodified Factory-File of Microsoft is expected to reside.
Then you do it the way as VisualStudio is doing it too and everything is regular.
For more info why to do it alike, see my answer there .
Tried to add this as a comment to Rob Prouse 's posting, but the lack of formatting made it unintelligible.
In Visual Studio 2010, the "Tools | Options | Projects and Solutions | VC++ Directories" dialog reports that "VC++ Directories editing in Tools > Options has been deprecated", proposing that you use the rather counter-intuitive Property Manager.
If you really, really want to update the default $(IncludePath), you have to hack the appropriate entry in one of the XML files:
\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Platforms\\Win32\\PlatformToolsets\\v100\\Microsoft.Cpp.Win32.v100.props
or
\\Program Files (x86)\\MSBuild\\Microsoft.Cpp\\v4.0\\Platforms\\x64\\PlatformToolsets\\v100\\Microsoft.Cpp.X64.v100.props
(Probably not Microsoft-recommended.)
It looks for files in the directory mentioned in options" cwd, you can include all sub directory under a path as shown below.
project Structure:
moduelTest
-header_files
- util.h
-source_files
- util.c
- main.c
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