I have an image "joke.jpg"
I want to animate this frame by frame. I already able to animate using frame animation using different images for different frames.
But I want to animate this image part by part. Total size of this image is 2400 * 320. So basically my intention is to divide this image into 5 frames and animate it
You can do it using the onWindowFocusChanged() method. So, in this method you can put something like that:
ImageView img = (ImageView)findViewById(R.id.some layout);
AnimationDrawable frameAnimation = (AnimationDrawable)img.getDrawable();
frameAnimation.setCallback(img);
frameAnimation.setVisible(true, true);
frameAnimation.start();
In your xml layout, you can use:
<animation-list android:id="@+id/my_animation" android:oneshot="false"
xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@drawable/frame1" android:duration="150" />
<item android:drawable="@drawable/frame2" android:duration="150" />
</animation-list>
My problem solved.
I did something like follow
/***************************** onCreate() ***********************************/
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imgJoke = (ImageView) findViewById(R.id.img_joke);
AnimationDrawable animation = new AnimationDrawable();
Bitmap bmpJoke = BitmapFactory.decodeResource(getResources(), R.drawable.joke);
splitImage(bmpJoke, 5);
int duration = 200;
for(Bitmap image: chunkedImages){
BitmapDrawable frame = new BitmapDrawable(image);
animation.setOneShot(false);
animation.addFrame(frame, duration);
}
imgJoke.setBackgroundDrawable(animation);
animation.start();
}
/*********** Method to split a single image ****************************/
private void splitImage(Bitmap bitmap, int chunkNumbers) {
// For height and width of the small image chunks
int chunkHeight, chunkWidth;
// To store all the small image chunks in bitmap format in this list
chunkedImages = new ArrayList<Bitmap>(chunkNumbers);
Bitmap scaledBitmap = Bitmap.createScaledBitmap(bitmap,
bitmap.getWidth(), bitmap.getHeight(), true);
chunkHeight = bitmap.getHeight();
chunkWidth = bitmap.getWidth() / chunkNumbers;
// xCoord and yCoord are the pixel positions of the image chunks
int yCoord = 0;
int xCoord = 0;
for (int y = 0; y < chunkNumbers; y++) {
chunkedImages.add(Bitmap.createBitmap(scaledBitmap, xCoord, yCoord,
chunkWidth, chunkHeight));
xCoord += chunkWidth;
}
yCoord += chunkHeight;
}
where ArrayList<Bitmap> chunkedImages;
is declared globally
It looks like you are developing a game ?
Here is a sprite animation example:
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