I am creating a library for Mac using XCode5 which is using some code (c++) that is being developed and maintained by other developer and is at a different path than my library project.
eg my project is at /svntrunk/../../mylibraryproject/
The code I want to compile(use) in my library is at
/svntrunk/../../../utils/networkutils/src/source files here
I have tried following approaches
It seems that to move forward I will have to go with option 2. Please let me know if there is a better way to approach this problem.
Thanks Dev
If he's developing using Xcode as well and has a project, you could link to the project, build that as a lib and include it in the build dependencies in your project.
I do this for Cocos2d.
Failing that, I would pursue option 1 and try to figure out why it's not finding the symbols. Are you sure you have the correct headers included? One reason the compiler fails to find symbols is that you're using functions whose headers are not included.
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