I am learning a new C++11 standard and writing small game in SFML. I have followed code where I am trying to pass a pointer of a sprite to another object.
bool Game::detectCollision()
{
std::unique_ptr<sf::Sprite> sprPtr1(&iPlayer.charSprite);
return field.detectCollision(sprPtr1);
}
bool FieldElem::detectCollision(std::unique_ptr<sf::Sprite> charSprite)
{
std::cout << "X: " << charSprite->getPosition().x << std::endl;
return true;
}
This code compiles without warning and gives me following segfault during a runtime:
*** glibc detected *** ./game: munmap_chunk(): invalid pointer: 0x00007fffb8617d90 ***
======= Backtrace: =========
/lib/x86_64-linux-gnu/libc.so.6(+0x7eb96)[0x7f8694b37b96]
./game(_ZN2sf6SpriteD0Ev+0x24)[0x405772]
Why my pointer is invalid? I think I am missing some important detail regarding unique_ptr...
std::unique_ptr
assumes sole ownership of the pointed-to object, and deletes the object when the unique_ptr
goes out of scope. So after detectCollision
returns, charSprite
is deleted. Since you never actually allocated charSprite
(but rather allocated iPlayer
, with charSprite
in it), that's not kosher.
It sounds like you don't actually want unique_ptr
here. You don't intend to transfer ownership.
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