Consider two numbers written in binary (MSB at left):
X = x7 x6 x5 x4 x3 x2 x1 x0
and
Y = y7 y6 y5 y4 y3 y2 y1 y0
These numbers can have an arbitrary number of bits but both are of the same type. Now consider that x7 == y7
, x6 == y6
, x5 == y5
, but x4 != y4
.
How to compute:
Z = x7 x6 x5 0 0 0 0 0
or in other words, how to compute efficiently a number that keeps the common part at the left of the last different bit ?
template <typename T>
inline T f(const T x, const T y)
{
// Something here
}
For example, for:
x = 10100101
y = 10110010
it should return
z = 10100000
Note: it is for supercomputing purpose and this operation will be executed hundreds of billion times so scanning the bits one by one should be avoided...
My answer is based on @JerryCoffin's one.
int d = x ^ y;
d = d | (d >> 1);
d = d | (d >> 2);
d = d | (d >> 4);
d = d | (d >> 8);
d = d | (d >> 16);
int z = x & (~d);
Part of this problem shows up semi-regularly in bit-manipulation: "parallel suffix with OR", or "prefix" (that is, depending on who you listen to, the low bits are either called a suffix or a prefix). Obviously once you have a way to do that, it's trivial to extend it to what you want (as shown in the other answers).
Anyway, the obvious way is:
x |= x >> 1
x |= x >> 2
x |= x >> 4
x |= x >> 8
x |= x >> 16
But you're probably not constrained to simple operators.
For Haswell, the fastest way I found was:
lzcnt rax, rax ; number of leading zeroes, sets carry if rax=0
mov edx, 64
sub edx, eax
mov rax, -1
bzhi rax, rax, rdx ; reset the bits in rax starting at position rdx
Other contenders were:
mov rdx, -1
bsr rax, rax ; position of the highest set bit, set Z flag if no bit
cmovz rdx, rax ; set rdx=rax iff Z flag is set
xor eax, 63
shrx rax, rdx, rax ; rax = rdx >> rax
And
lzcnt rax, rax
sbb rdx, rdx ; rdx -= rdx + carry (so 0 if no carry, -1 if carry)
not rdx
shrx rax, rdx, rax
But they were not as fast.
I've also considered
lzcnt rax, rax
mov rax, [table+rax*8]
But it's hard to compare it fairly, since it's the only one that spends cache space, which has non-local effects.
Benchmarking various ways to do this led to this question about some curious behaviour of lzcnt
.
They all rely on some fast way to determine the position of the highest set bit, which you could do with a cast to float and exponent extraction if you really had to, so probably most platforms can use something like it.
A shift that gives zero if the shift-count is equal to or bigger than the operand size would be very nice to solve this problem. x86 doesn't have one, but maybe your platform does.
If you had a fast bit-reversal instruction, you could do something like: (this isn't intended to be ARM asm)
rbit r0, r0
neg r1, r0
or r0, r1, r0
rbit r0, r0
Comparing several algorithms leads to this ranking:
Having an inner loop of 1 or 10 in the test below:
InnerLoops = 10:
Timing 1: 0.101284
Timing 2: 0.108845
Timing 3: 0.102526
Timing 4: 0.191911
An inner loop of 100 or greater:
InnerLoops = 100:
Timing 1: 0.441786
Timing 2: 0.507651
Timing 3: 0.548328
Timing 4: 0.593668
The test:
#include <algorithm>
#include <chrono>
#include <limits>
#include <iostream>
#include <iomanip>
// Functions
// =========
inline unsigned function1(unsigned a, unsigned b)
{
a ^= b;
if(a) {
int n = __builtin_clz (a);
a = (~0u) >> n;
}
return ~a & b;
}
typedef std::uint8_t byte;
static byte msb_table[256] = {
0, 1, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8,
};
inline unsigned function2(unsigned a, unsigned b)
{
a ^= b;
if(a) {
unsigned n = 0;
if(a >> 24) n = msb_table[byte(a >> 24)] + 24;
else if(a >> 16) n = msb_table[byte(a >> 16)] + 16;
else if(a >> 8) n = msb_table[byte(a >> 8)] + 8;
else n = msb_table[byte(a)];
a = (~0u) >> (32-n);
}
return ~a & b;
}
inline unsigned function3(unsigned a, unsigned b)
{
unsigned d = a ^ b;
d = d | (d >> 1);
d = d | (d >> 2);
d = d | (d >> 4);
d = d | (d >> 8);
d = d | (d >> 16);
return a & (~d);;
}
inline unsigned function4(unsigned a, unsigned b)
{
const unsigned maxbit = 1u << (std::numeric_limits<unsigned>::digits - 1);
unsigned msb = maxbit;
a ^= b;
while( ! (a & msb))
msb >>= 1;
if(msb == maxbit) return 0;
else {
msb <<= 1;
msb -= 1;
return ~msb & b;
}
}
// Test
// ====
inline double duration(
std::chrono::system_clock::time_point start,
std::chrono::system_clock::time_point end)
{
return double((end - start).count())
/ std::chrono::system_clock::period::den;
}
int main() {
typedef unsigned (*Function)(unsigned , unsigned);
Function fn[] = {
function1,
function2,
function3,
function4,
};
const unsigned N = sizeof(fn) / sizeof(fn[0]);
std::chrono::system_clock::duration timing[N] = {};
const unsigned OuterLoops = 1000000;
const unsigned InnerLoops = 100;
const unsigned Samples = OuterLoops * InnerLoops;
unsigned* A = new unsigned[Samples];
unsigned* B = new unsigned[Samples];
for(unsigned i = 0; i < Samples; ++i) {
A[i] = std::rand();
B[i] = std::rand();
}
unsigned F[N];
for(unsigned f = 0; f < N; ++f) F[f] = f;
unsigned result[N];
for(unsigned i = 0; i < OuterLoops; ++i) {
std::random_shuffle(F, F + N);
for(unsigned f = 0; f < N; ++f) {
unsigned g = F[f];
auto start = std::chrono::system_clock::now();
for(unsigned j = 0; j < InnerLoops; ++j) {
unsigned index = i + j;
unsigned a = A[index];
unsigned b = B[index];
result[g] = fn[g](a, b);
}
auto end = std::chrono::system_clock::now();
timing[g] += (end-start);
}
for(unsigned f = 1; f < N; ++f) {
if(result[0] != result[f]) {
std::cerr << "Different Results\n" << std::hex;
for(unsigned g = 0; g < N; ++g)
std::cout << "Result " << g+1 << ": " << result[g] << '\n';
exit(-1);
}
}
}
for(unsigned i = 0; i < N; ++i) {
std::cout
<< "Timing " << i+1 << ": "
<< double(timing[i].count()) / std::chrono::system_clock::period::den
<< "\n";
}
}
Compiler:
g++ 4.7.2
Hardware:
Intel® Core™ i3-2310M CPU @ 2.10GHz × 4 7.7 GiB
You may reduce it to much easier problem of finding the highest set bit (highest 1
), which is actually the same as finding ceil(log 2 X).
unsigned int x, y, c, m;
int b;
c = x ^ y; // xor : 00010111
// now it comes: b = number of highest set bit in c
// perhaps some special operation or instruction exists for that
b = -1;
while (c) {
b++;
c = c >> 1;
} // b == 4
m = (1 << (b + 1)) - 1; // creates a mask: 00011111
return x & ~m; // x AND NOT M
return y & ~m; // should return the same result
In fact, if you can compute the ceil(log 2 c) easily, then just subtract 1 and you have m
, without the need for computing b
using the loop above.
If you don't have such functionality, simple optimized code, which uses just basic assembly level operations (bit shifts by one bit: <<=1
, >>=1
) would look like this:
c = x ^ y; // c == 00010111 (xor)
m = 1;
while (c) {
m <<= 1;
c >>= 1;
} // m == 00100000
m--; // m == 00011111 (mask)
return x & ~m; // x AND NOT M
This can be compiled to a very fast code, mostly like one or two machine instructions per line.
It's a little ugly, but assuming 8-bit inputs, you can do something like this:
int x = 0xA5; // 1010 0101
int y = 0xB2; // 1011 0010
unsigned d = x ^ y;
int mask = ~(d | (d >> 1) | (d >> 2) | (d >> 3) | (d >> 4) | (d >> 5) | (d >> 6));
int z = x & mask;
We start by computing the exclusive-or of the numbers, which will give a 0 where they're equal, and a 1 where they're different. For your example, that gives:
00010111
We then shift that right and inclusive-or it with itself each of 7 possible bit positions:
00010111
00001011
00000101
00000010
00000001
That gives:
00011111
Which is 0's where the original numbers were equal, and 1's where they were different. We then invert that to get:
11100000
Then we and
that with one of the original inputs (doesn't matter which) to get:
10100000
...exactly the result we wanted (and unlike a simple x & y
, it'll also work for other values of x
and y
).
Of course, this can be extended out to an arbitrary width, but if you were working with (say) 64-bit numbers, the d | (d>>1) | ... | (d>>63);
d | (d>>1) | ... | (d>>63);
would be a little on the long and clumsy side.
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