I am working on this program just for fun and had this idea of implemented a random background colour changer. Doing research and through my knowledge I have managed to come across a 1 line code which does that as I require. But I am having trouble understand the full code. Could someone explain it to me please, I will really appreciate it... The code is below.
new Color((int) (Math.random() * 0x1000000))
What I believe this code is doing is that creates a new instance of the method colour already created by java, converts that into an integer and gets a random number from that and times that by 0x1000000. Is this correct, please correct me.
I am finding it difficult to understand why does it times by 0x10000000, would that end up back to 0. Thanks, I really appreciate your help. thanks.
This code seems really dull to me. Because Math.random()
returns a decimal number, multiplying it by 0x1000000 will multiply it by whatever 1,000,000 is in hexadecimal format.
The code I would use is:
Color c = new Color(new Random().nextInt(256), new Random().nextInt(256), new Random().nextInt(256));
or
Color c = new Color(Math.random(), Math.random(), Math.random());
The former would generate random integers up to 255 (inclusive) and put them as R, G and B parameters for a Color constructor, whereas, the latter would generate random decimals (sort of like percentages) as percentages for the R, G and B parameters for a Color constructor.
Test it out and report what you find! :)
Jarod.
Math.random()
returns a double between 0.0 and 1.0, exclusive on the 1.0 side. Multiplying times 0x1000000 yields an int value between 0 and 0xffffff. Which fits a random color.
IMO using Random.nextInt(0xffffff)
would be clearer. (Underneath it is doing the same thing)
0x1000000 is not an arithmetic expression, it's hexadecimal value for 16777216.
Math.random returns a random value between 0 and 1, which you then can multiply with the range you're looking for; in your case a full integer.
That integer is then used as argument to a Color-instance which will extract 3 bytes; red, green, and blue m, creating a very random color. As requested.
Alternatively, you could create each color-component individually, making more sense, perhaps, using something like;
color = new Color(
Math.random() * 255, //red
Math.random() * 255, //green
Math.random() * 255); //blue
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