I am writing a C++/CLI wrapper of a C++ Native Static Library.
I don't have much experience with either C++/CLI or C++. I have followed best practices I read on internet for the creation of C++/CLI wrappers. My wrapper has a pointer to the C++ class. And my C++ has the operator == overloaded.
I am trying to overload it also in my wrapper and use the implementation of the C++ class, but I am getting errors when the wrapper is null.
I searched how to know if my handle is null, and I found that you have to compare it with nullptr.
I have this method in C++/CLI
MyOtherClass const* MyClass::MyMethod(MyWrapper^ instance)
{
if(instance == nullptr)
{
return NULL;
}
return instance->Property;
}
The line if(instance == nullptr) calls my overloaded implementation of the == operator.
static bool operator==(MyWrapper^ a, MyWrapper^ b)
{
return a->InternalInstance == b->InternalInstance; //Here System.AccessViolationException Exception
}
The problem is that if a is null, this will throw an System.AccessViolationException exception.
And I cant just simply add a comparison with nullptr for a and b , because It creates a stack overflow.
static bool operator==(MyWrapper^ a, MyWrapper^ b)
{
if(a == nullptr && b == nullptr) //Stack Overflow here because a == nullptr calls this method again.
return true;
if((a == nullptr && b != nullptr) || (a != nullptr && b == nullptr))
return false;
return a->InternalInstance == b->InternalInstance;
}
How can I override the == operator to use my C++ Native implementation, and still be protected of my handle being null?
Use Object::ReferenceEquals
to explicitly check for null.
static bool operator==(MyWrapper^ a, MyWrapper^ b)
{
if(Object::ReferenceEquals(a, nullptr) && Object::ReferenceEquals(b, nullptr))
return true;
if(Object::ReferenceEquals(a, nullptr) || Object::ReferenceEquals(b, nullptr))
return false;
return a->InternalInstance == b->InternalInstance;
}
The problem here is that the overloaded function o == operate is performed on a reference type in C++/CLI, so if we follow the same way to do this in the native C++, it means that overloaded function of == operator is performed on a pointer type. But in native C++, we usually define == operator like this:
bool operator==(const X& lhs, const X& rhs){ /* do actual comparison */ }
Or think this way, if you overload the == for the pointer type in native C++, how can you compare this class pointer with null?
In the managed world, By default, the operator == tests for reference equality by determining if two references indicate the same object, so reference types do not need to implement operator == in order to gain this functionality. So you should implement the Equals function instead of overloading ==
Please refer this: Guidelines for Overloading Equals() and Operator == . Though it is about C#, I think it is apply the managed types in C++/CLI too.
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