I am using Unity to develop a game and I want to use Kinect so I add a reference to Microsoft.Kinect.ddl
and I have the following code (nothing impressive):
using UnityEngine;
using System.Collections;
using Microsoft.Kinect;
public class Main : MonoBehaviour {
// Use this for initialization
void Start () {
print(KinectSensor.KinectSensors.Count);
}
// Update is called once per frame
void Update () {
}
}
Visual Studio does not mark any error but when I am trying to run it using Unity I am getting a compilation error The type or namespace name Kinect does not exist in the namespace Microsoft
. Any idea how can I fix that?
See this page for using the SDK with unity. It does have some obvious errors though (as pointed out in the documentation.)
I am using k2examples asset from the asset store, and I ran into the same problem... since you are not using the same asset, this might not solve the problem, but you can give it a try:
import the standard assets.
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