I create a .3ds object in 3DS Max, then export in in .obj
and then transform it to .js
with python convert_obj_three.py -i mesh.obj -o mesh.js
There is somehting wrong with the mesh.js
for sure, but I don't know what. I get this error message in chrome's console:
Also here is my .js file:
/ Converted from: MyBarrel.obj
// vertices: 1097
// faces: 1233
// normals: 952
// colors: 0
// uvs: 1283
// materials: 1
// edges: 0
//
// Generated with OBJ -> Three.js converter
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_three.py
var model = {
"version" : 2,
"scale" : 1.000000,
"materials": [ {
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "_fueldefault",
"colorAmbient" : [0.5843, 0.5843, 0.5843],
"colorDiffuse" : [0.5843, 0.5843, 0.5843],
"colorSpecular" : [0.0, 0.0, 0.0],
"illumination" : 2,
"opticalDensity" : 1.5,
"specularCoef" : 10.0,
"transparency" : 0.0
}],
"vertices": [16.2 .................]
"morphTargets": [],
"morphColors": [],
"normals": [-0.0001,-1,-.........]
"colors": [],
"uvs": [[0.3286,0.22
"faces": [43,0,1......]
"edges" : []
};
postMessage( model );
close();
Please help!
EDIT! this should be the format of the .js file http://stemkoski.github.io/Three.js/models/android.js
I see at the top
/ Converted from: MyBarrel.obj
I assume it should be
// Converted from: ...
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