In my app, I have a RelativeLayout
that contains two other RelativeLayouts
. The first RelativeLayout
is used for an OpenGL view. The second is used to place Buttons
and other Views
. I am able to process touch events fine in OpenGL, unless they take place on one of the Views
.
This is normally fine, but at times I want the OpenGL view to receive the event as well, but the View in front of it is always consuming the touch event. I have tried using the following, with no luck:
@Override
public boolean onInterceptTouchEvent(MotionEvent ev)
{
onTouchEvent(ev);
return false;
}
Rather than overwrite onInterceptTouchEvent
, I needed dispatchTouchEvent
which is a method of Activity. In dispatchTouchEvent
I distributed the MotionEvent
as needed. Here is an example:
public boolean dispatchTouchEvent(MotionEvent ev){
mGLView.onTouchEvent(ev); //The openGL view
return super.dispatchTouchEvent(ev);
}
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