I am trying to develop the TicTacToe game in C and I am using the following structures.The myboard->a member is used to store 'X' or 'O' ,meaning the move a player has made in the same coordinates as the board , ie. 'X' in (1.1) or 'O' (3.1)
typedef struct{
int** a;
int size;
}_board;
typedef _board* board;
board myboard =(board) malloc(sizeof(board));
scanf_s("%d", &(myboard->size));
Size=is the size of the TicTacToe board nxn.
myboard->a =(int**)malloc(myboard->size*sizeof(char *));
if (myboard->a = NULL)
{
printf("ERROR!!!");
}
Until this point everything seems to work but when a try to allocate memory as you see bellow, a get a segmentation fault.
int i;
for (i = 0; j<myboard->size; i++)
{
myboard->a[i] = malloc(sizeof(char));
if (myboard->a[i] == NULL)
{
printf("ERROR");
}
}
I am using free for its malloc at the end of me program. Thanks, in advance for any answer , and sorry for my bad english. Any help is apreciated.
I don't really understand why you are using a int**
variable for storing your board data, when you could just use one simple int*
, which you could later assign with malloc(3)
as in:
int* b_data;
int b_size = 9;
b_data = malloc(b_size * sizeof(int));
// ... Your code
free(b_data);
If however, you really want to use a int**
variable, you could do something like:
int** b_data;
int b_size_x = 3;
int b_size_y = 3;
int i;
b_data = malloc(b_size_x * sizeof(int*));
for(i = 0; i < b_size_x; i++)
*(b_data + i) = malloc(b_size_y * sizeof(int));
// ... Your code where you access your array of size_x containing
// arrays of size_y of int typed "cells"
for(i = 0; i < b_size_x; i++)
free(*(b_data + i));
free(b_data);
But this is really unnecessarily complicated, and I would dis-advise from doing so unless for learning purposes : in most cases, the allocated memory will be contiguous, so the second solution will allocate a nearly identical structure in memory, but will be less efficient (the "2D" array solution takes b_size_x
times sizeof(int*)
more memory), and the first solution will be simpler to read/write (so less prone to bugs, and easier to maintain).
Concerning your code, your problem is that myboard->a
is NULL
right after the "check" (which is in fact an allocation - note that the "ERROR" is never shown because myboard-> is then NULL, which evaluate to 'false'.):
if (myboard->a = NULL)
which should be:
if (myboard->a == NULL)
In addition, as pointed by @WhozCraig in his comment on your post, you might want to use i
in the condition of your for
loop, rather than j
; and you also probably want to use int
and int*
types rather than char
and char*
types respectively in your malloc(s), since the a
member of the board
structure is an int**
. Oh and also, think about putting newlines after your printf(3)
strings, or use puts(3)
.
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