I have a canvas element
var canvas; // some canvas
which contains an image.
Is it possible to init a KineticJS Image from a canvas element? If not how would I get the KineticJS image from a canvas the fastest way?
Sure!
You can use the canvas element as a source for a KineticJS.Image:
var canvas=document.getElementById("myCanvas"); // or createElement
... // do stuff on the canvas element
var image1 = new Kinetic.Image({
x:40,
y:40,
image:canvas,
});
layer.add(image1);
layer.draw();
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