I am having trouble figuring out how to create a 16 bit int and set/maniuplate all the individual bits. What would the code be if I want my int to start out with all 16 bits = 0?
If I declare my int as
int16_t bitNum = 0;
Is this the same as 0000000000000000? And how do I access the values of the individual bits? Thanks for your time.
Is this the same as 0000000000000000?
Yes.
And how do I access the values of the individual bits?
You cannot access real individual bit as the smaller variable computer can address and allocate is a char
(a char variable is of the natural size to hold a character on a given machine). But you can manipulate each bit using bit masks ( and bitwise operations)
temp & (1 << N) // this will test N-th bit
or in C++ you can use std::bitset
to represent a sequence of bits.
#include <bitset>
#include <iostream>
#include <stdint.h>
int main()
{
uint16_t temp = 0x0;
std::bitset< 16> bits( temp);
// 0 -> bit 1
// 2 -> bit 3
std::cout << bits[2] << std::endl;
}
This is what Bjarne Stroustrup says about operations on bits in "C++ Prog... 3d edition" 17.5.3 Bitset:
C++ supports the notion of small sets of flags efficiently through bitwise operations on integers (§6.2.4). These operations include & (and), | (or), ^ (exclusive or), << (shift left), and >> (shift right).
Well, also ~ , bitwise complement operator, the tilde, that flips every bit.
Class bitset generalizes this notion and offers greater convenience by providing operations on a set of N bits indexed from 0 through N-1, where N is known at compile time. For sets of bits that don't fit into long int using a bitset is much more convenient than using integers directly. For smaller sets, there may be an efficiency tradeoff. If you want to name the bits, rather than numbering them, using a set (§17.4.3), an enumeration (§4.8), or a bitfield (§C.8.1) are alternatives. (...) A key idea in the design of bitset is that an optimized implementation can be provided for bitsets that fit in a single word. The interface reflects this assumption.
So there are alternatives, ie another option is to use a bitfields . They are binary variables bundled together as fields in a struct. You can then access each individual "bit" using access operator: . for references or -> for pointers.
struct BitPack {
bool b1 : 0;
bool b2 : 0;
//...
bool b15 : 0;
};
void f( BitPack& b)
{
if( b.b1) // if b1 is set
g();
}
links:
Setting an object of an integral type to zero means setting all its used bits to zero.
You could write two functions. one will set a specified bit (starting from 0) and other will reset a specified bit. For example
#include <iostream>
#include <cstdint>
inline uint16_t & set( uint16_t &bitNum, size_t n )
{
return ( bitNum |= 1 << n );
}
inline uint16_t & reset( uint16_t &bitNum, size_t n )
{
return ( bitNum &= ~( 1 << n ) );
}
int main()
{
uint16_t bitNum = 0;
for ( size_t i = 0; i < 16; i++ )
{
std::cout << set( bitNum, i ) << std::endl;
reset( bitNum, i );
}
return 0;
}
The output is
1
2
4
8
16
32
64
128
256
512
1024
2048
4096
8192
16384
32768
The other way is to use standard class std::bitset
declared in header <bitset>
It already has the corresponding functions.
For example
#include <iostream>
#include <bitset>
int main()
{
std::bitset<16> bitNum;
for ( size_t i = 0; i < 16; i++ )
{
std::cout << bitNum.set( i ) << std::endl;
bitNum.reset( i );
}
return 0;
}
The output is
0000000000000001
0000000000000010
0000000000000100
0000000000001000
0000000000010000
0000000000100000
0000000001000000
0000000010000000
0000000100000000
0000001000000000
0000010000000000
0000100000000000
0001000000000000
0010000000000000
0100000000000000
1000000000000000
Enjoy!:)
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