When the app is loading, instead of a proper splash screen it just shows, the best way to describe it, when you go to install an app from the Play store, the black screen with the icon in the top left corner and some text, that's all it shows when launching my app...
I narrowed it down to activity_game.xml as when looking in the Graphical Layout of that file, it just shows a boring black screen with text.
How would I change this to incorporate a full screen image on splash instead?
Let's say for example, the image is called 'loading.png'
Content of activity_game.xml is below;
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context=".GameActivity" >
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/hello_world" />
</RelativeLayout>
--- Edit -
Thanks Rod, works to the point I now get a black screen on launch, I copied loading.png into the drawable folder and use the code like this;
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".GameActivity" >
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@drawable/loading"
android:adjustViewBounds="true"
android:scaleType="fitXY" />
</RelativeLayout>
Not sure why it is not loading the image?
First you need to make your activity full screen by setting the theme to no title bar into your activity tag of the manifest and add this:
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
Dont add padding to the RelativeLayout
to avoid the black screen border, instead of TextView use the ImageView to create an image to the layout.
sample:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".GameActivity" >
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="your_drawable_image"
android:adjustViewBounds="true"
android:scaleType="fitXY" />
</RelativeLayout>
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/gradient_background" >
<ImageView
android:id="@+id/imgLogo"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:src="@drawable/your_image" />
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="10dp"
android:textSize="12dp"
android:textColor="#454545"
android:gravity="center_horizontal"
android:layout_alignParentBottom="true"
android:text="www.androidhive.info" />
</RelativeLayout>
splashScreen.java
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
public class SplashScreen extends Activity {
// Splash screen timer
private static int SPLASH_TIME_OUT = 3000;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_splash);
new Handler().postDelayed(new Runnable() {
/*
* Showing splash screen with a timer. This will be useful when you
* want to show case your app logo / company
*/
@Override
public void run() {
// This method will be executed once the timer is over
// Start your app main activity
Intent i = new Intent(SplashScreen.this, MainActivity.class);
startActivity(i);
// close this activity
finish();
}
}, SPLASH_TIME_OUT);
}
}
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