I'm in the process of creating an image manipulator framework in SWT. One part of it is selecting a specific part of the image and manipulating it somehow. Since I use third party software, I can only manipulate the entire image and want to copy the pixels of the selection over.
The function looks like this:
public Image doMagic(Image input, Selection selection) {
Image manipulatedImage = manipulateImage(input);
int width = manipulatedImage.getBounds().width;
int height = manipulatedImage.getBounds().height;
GC gc = new GC(manipulatedImage);
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
if (!selection.containsPixel(x, y)) {
// we should not have transformed this pixel
//-> we set it back to the original one
gc.drawImage(input, x, y, 1, 1, x, y, 1, 1);
}
}
}
gc.dispose();
return manipulatedImage;
}
Now this works, but is slow. Probably because the entire picture is used to draw a single pixel.
A second possibility is:
ImageData inputData = input.getImageData();
ImageData manipulatedImageData = manipulatedImage.getImageData();
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
if (!selection.containsPixel(x, y)) {
manipulatedImageData.setPixel(x, y, inputData.getPixel(x,y));
}
}
}
return new Image(image.getDevice(), manipulatedImageData);
But this doesn't work at all, I guess because the color palette changed while manipulating. In my case, grayscaling creates a yellowy grayscaled image.
So is there another possibility I'm missing? What is the recommended way for transfering pixels between images?
For ImageData
you need to use the palette
field:
int inputPixel = inputData.getPixel(x,y);
RGB rgb = inputData.palette.getRGB(inputPixel);
int outputPixel = manipulatedImageData.palette.getPixel(rgb);
manipulatedImageData.setPixel(x, y, outputPixel);
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