I have a UIView
that has 3 custom subviews whose class is called (for now) LVStemp
and that represent nodes in a tree. An LVStemp
's frame is larger than the node itself because it will also include some drawing that lies outside the node (not coded yet). LVStemp
has a property called nodeFrame
that represents the frame of the node itself, in the main view's coordinates.
I'm trying to draw the nodes and fill them with a gradient. But the gradient is clipping in a way that is not what I intend. The result looks like this:
The top node is filled correctly but the bottom two are not.
Setting up, in the UIView
's superview:
- (void)viewDidLoad
{
[super viewDidLoad];
UIView *myView = [[UIView alloc] initWithFrame:CGRectMake(0, 100, 350, 350)];
[self.view addSubview:myView];
LVStemp *node1 = [[LVStemp alloc] init];
node1.frame = CGRectMake(75, 0, 50, 50);
node1.nodeFrame = node1.frame;
node1.backgroundColor = [UIColor clearColor];
[myView addSubview:node1];
LVStemp *node2 = [[LVStemp alloc] init];
node2.frame = CGRectMake(0, 25, 100, 175);
node2.nodeFrame = CGRectMake(0, 150, 50, 50);
node2.backgroundColor = [UIColor clearColor];
[myView addSubview:node2];
LVStemp *node3 = [[LVStemp alloc] init];
node3.frame = CGRectMake(100, 25, 100, 175);
node3.nodeFrame = CGRectMake(150, 150, 50, 50);
node3.backgroundColor = [UIColor clearColor];
[myView addSubview:node3];
}
My code in LVStemp.h
:
@interface LVStemp : UIView
@property (nonatomic) CGRect nodeFrame;
@end
My code in LVStemp.m
:
@implementation LVStemp
- (void)drawRect:(CGRect)rect
{
// Build nodeBounds (= nodeFrame converted to self's coordinate system)
CGRect nodeBounds = [self convertRect:self.nodeFrame fromView:self.superview];
// Get CGContextRef
CGContextRef context = UIGraphicsGetCurrentContext();
// Draw node with gradient
[self drawEllipseInRect:nodeBounds withGradient:context];
}
- (void)drawEllipseInRect:(CGRect)rect withGradient:(CGContextRef)context
{
UIGraphicsPushContext(context);
CGFloat colors[] = {
0.1, 0.8, 1.0, 1.0,
0.1, 0.4, 0.9, 1.0
};
CGColorSpaceRef baseSpace = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(baseSpace, colors, NULL, 2);
CGColorSpaceRelease(baseSpace), baseSpace = NULL;
CGContextSaveGState(context);
CGContextAddEllipseInRect(context, rect);
CGContextClip(context);
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxX(rect));
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
CGGradientRelease(gradient), gradient = NULL;
CGContextRestoreGState(context);
CGContextAddEllipseInRect(context, rect);
CGContextDrawPath(context, kCGPathStroke);
UIGraphicsPopContext();
}
@end
( drawEllipseInRect:withGradient:
is adapted from here .)
And here's what happens if I comment out the clipping part:
//CGContextAddEllipseInRect(context, rect);
//CGContextClip(context);
Any suggestions?
The context is clipped correct, but you are drawing the gradient at the wrong Position:
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxX(rect));
Change that to use maxY:
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
But as you might have noticed, the strokes are being clipped. That's because they are drawn centered on the given outline. You might consider calling it with some inset:
[self drawEllipseInRect:CGRectInset(nodeBounds, lineWidth/2, lineWidth/2) withGradient:context];
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