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Move semantics and function order evaluation

Suppose I have the following:

#include <memory>
struct A { int x; };

class B {
  B(int x, std::unique_ptr<A> a);
};

class C : public B {
  C(std::unique_ptr<A> a) : B(a->x, std::move(a)) {}
};

If I understand the C++ rules about "unspecified order of function parameters" correctly, this code is unsafe. If the second argument to B 's constructor is constructed first using the move constructor, then a now contains a nullptr and the expression a->x will trigger undefined behavior (likely segfault). If the first argument is constructed first, then everything will work as intended.

If this were a normal function call, we could just create a temporary:

auto x = a->x
B b{x, std::move(a)};

But in the class initialization list we don't have the freedom to create temporary variables.

Suppose I cannot change B , is there any possible way to accomplish the above? Namely dereferencing and moving a unique_ptr in the same function call expression without creating a temporary?

What if you could change B 's constructor but not add new methods such as setX(int) ? Would that help?

Thank you

Use list initialization to construct B . The elements are then guaranteed to be evaluated from left to right.

C(std::unique_ptr<A> a) : B{a->x, std::move(a)} {}
//                         ^                  ^ - braces

From §8.5.4/4 [dcl.init.list]

Within the initializer-list of a braced-init-list , the initializer-clauses , including any that result from pack expansions (14.5.3), are evaluated in the order in which they appear. That is, every value computation and side effect associated with a given initializer-clause is sequenced before every value computation and side effect associated with any initializer-clause that follows it in the comma-separated list of the initializer-list .

As alternative to Praetorian's answer, you can use constructor delegate:

class C : public B {
public:
    C(std::unique_ptr<A> a) :
        C(a->x, std::move(a)) // this move doesn't nullify a.
    {}

private:
    C(int x, std::unique_ptr<A>&& a) :
        B(x, std::move(a)) // this one does, but we already have copied x
    {}
};

Praetorian's suggestion of using list initialization seems to work, but it has a few problems:

  1. If the unique_ptr argument comes first, we're out of luck
  2. Its way too easy for clients of B to accidentally forget to use {} instead of () . The designers of B 's interface has imposed this potential bug on us.

If we could change B, then perhaps one better solution for constructors is to always pass unique_ptr by rvalue reference instead of by value.

struct A { int x; };

class B {
  B(std::unique_ptr<A>&& a, int x) : _x(x), _a(std::move(a)) {}
};

Now we can safely use std::move().

B b(std::move(a), a->x);
B b{std::move(a), a->x};

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