I asked related question here . Now it is a little subtler.
Here is the code:
class MyClass {
public:
const vector<unique_ptr<MyObject> >& get_const_objs() const;
private:
vector<unique_ptr<MyObject>> m_objs;
};
My intention is that the returned vector from get_const_objs() is read-only, but the problem is because the elements of the vector are not const, so caller still can change the individual elements, eg
const vector<unique_ptr<MyObject>>& objs = pMyClass->get_const_objs();
unique_ptr<MyObject> p = move(objs[0]);
My solution is to insert const to the vector:
const vector<const unique_ptr<MyObject> >& get_const_objs() const;
But this leads to a boring implementation of get_const_objs() which I copy each element to a new vector:
const vector<const unique_ptr<MyObjects>>& MyClass::get_const_objs() const
{
vector<const unique_ptr<MyObjects>> ret;
for (const auto &obj : my_objs) {
ret.push_back(obj);
}
return ret;
}
Yes, I can add iterator interface to MyClass. Is there any other solution?
I have a restriction: BOOST is not available. But I like to know BOOST solution if really there is good one just using standard.
A (little) better solution is to return std::vector<const MyObject*>
and not expose std::unique_ptr
.
std::vector<const MyObject*> get_const_objs() const
{
std::vector<const MyObject*> res;
res.reserve(my_objs.size());
for (const auto& obj : my_objs) {
res.push_back(obj.get());
}
return res;
}
Instead of recreating the vector each time, you may have this vector as member, but then you need to keep the vectors synchronized.
const vector<unique_ptr<MyObject>>& objs = pMyClass->get_const_objs();
unique_ptr<MyObject> p = move(objs[0]);
You cannot do it , So you don't have to worry!
Since objs
is const vector<> &
, the element of this vector is also treated as const
. Therefore, you cannot "move" it; can you move const objects?
Custom iterators seem to be the easiest way to go, simply expose only an iterator dereferencing to const MyObject&
class ConstObjectIter {
public:
...
const MyObject& operator* () const { return **m_it; }
const MyObject* operator->() const { return &**this; }
ConstIter& operator++() { ++m_it; return *this; }
...
private:
std::vector<std::unique_ptr<MyObject> >::const_iterator m_it, m_end;
}
initialise m_it, m_end
with m_objs.begin(), m_objs.end()
resp.
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