Does anyone know how to define a photometric function in Three.js?
At the moment I'm using a Lambert
new THREE.MeshLambertMaterial({ color: 0xffffff })
But I want to use a Lommel Seeliger and I don't know where and how to define it.
You'll have to write a custom fragment shader for this purpose. You can take a look near the bottom of this page for a sample implementation of a Lommel-Seeliger shader.
Within Three.js, use a ShaderMaterial to apply your shader. A nice introduction to the concept is this tutorial , basically you do
var shaderMaterial =
new THREE.ShaderMaterial({
vertexShader: vertexShader,
fragmentShader: fragmentShader
});
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