I see a lot of examples online where we have a class with a static factory-model deserializer, like below. Couple of questions on this model:
<Persons>
, and then many sets of <Person>
follows? In this case, the Deserialization method below would not really work right? It seems to be built to read an XML with only one level
class Person { public Name {get; set;} public Age {get; set;} public static Skill Deserialize(string path) { using (var memoryStream = new StreamReader(path)) { var serializer = new XmlSerializer(typeof(Skill)); var local = (Skill)serializer.Deserialize(memoryStream); local.PostCreateLogic(); return local; } } private void PostCreateLogic() { Age = Age + 10; } }
Thanks for helping me understand this better. There must be something I am not seeing right, as almost every example deals with deserialization on an object by object basis...
My solution follows below.
I have found some examples out there that stores many Persons, Cars, Skills, or what your object might be, in one XML file. All you do is put the factory-model static method in a class you can call SkillCollection (for example). Please see my example below:
[XmlRootAttribute("Skills")]
public class SkillCollection
{
//Not neccessary to use attributes if the Property name matches the XML element name
[XmlElement(ElementName = "Fire")]
public Skill Fire { get; [UsedImplicitly] set; }
[XmlElement(ElementName = "Ice")]
public Skill Ice { get; [UsedImplicitly] set; }
//If all the skills were named the same I could deserialize into an array, as shown below
//But then I would have no way to access each skill, in my code
//[XmlArray]
//public Skill[] SkillCollection { get; set; }
//Factory-Model to create an instance of SkillCollection class
public static object XmlSerializer_Deserialize(string path, Type toType)
{
var deserializer = new XmlSerializer(toType);
using (TextReader reader = new StreamReader(path))
{
object s2 = deserializer.Deserialize(reader);
if (s2 == null)
Console.WriteLine(@" Deserialized object is null");
else
Console.WriteLine(@" Deserialized type: {0}", s2.GetType());
return s2;
}
}
}
And Skill class:
public class Skill
{
[XmlElement(ElementName = "Cast")]
public int Cast { get; set; }
[XmlElement(ElementName = "ReCast")]
public int ReCast { get; set; }
[XmlElement(ElementName = "MPCost")]
public int MpCost { get; set; }
}
To use the method: (SkillCollection)SkillCollection.XmlSerializer_Deserialize(Path.Combine(path, "Skills.xml"), typeof(SkillCollection));
and store that in a property that you can access throughout your application...
Also, don't forget to use [XmlIgnore]
above any properties in Skill and SkillCollection that are not defined in the XML. It is a requirement for XmlSerializer that the XML elements matches all the public properties in the class you are attempting to deserialize to.
As a side-note, the XML does not need to be sorted alphabetically, which happens to be a requirement if you use DataContractSerializer instead.
Hope this helps future visitors. Any questions, please let me know.
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