I have a problem with the KeyPressEvent
, I need to move a QGraphicsItem
player in my scene, but the program does not use the function KeyPressEvent
of class game
File "game.h":
#ifndef GAME_H
#define GAME_H
#include <QLayout>
#include <QTimer>
#include <QGraphicsView>
#include <QAction>
#include <QString>
#include <QLabel>
#include <QKeyEvent>
#include <QGraphicsItem>
#include <strutturaAlieni.h>
#include <naveGiocatore.h>
#include <laser.h>
#include <QWidget>
namespace Ui {
class game;
}
class game : public QWidget
{
Q_OBJECT
public:
explicit game(QWidget *parent = 0);
~game();
virtual void keyPressEvent(QKeyEvent *);
}
and the cpp source
void game::keyPressEvent(QKeyEvent *e){
switch(e->key())
{
case Qt::Key_Left :{
this->player->moveBy(-5,0);
break;
}
case Qt::Key_Right :{
this->player->moveBy(5,0);
break;
}
}
this->player->update();
}
and in the mainwindow.cpp I click the play button that executes this code:
void MainWindow::on_Play_clicked()
{
game *Gioco=new game;
Gioco->show();
Gioco->move(300,0);
}
Why doesn't the keyPressEvent
start?
widget need to have a focus to receive key events. See also QApplication::focusWidget()
If you taking about QGraphicsView
then the scene is responsible for focus handling inside of QGraphicsView
. See also QGraphicsItem::setFocus
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