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Sound loading working in ubuntu but not working in windows

I have written a method in java to play a sound. It works fine on my ubuntu laptop but doesnt work on windows. There is no error but i think it might be bypassing the drain method on windows for some reason.

public static void runOnce(final String location) {
    new Thread(new Runnable() {
        public void run() {
            try {
                File audioFile = new File(Game.gameFolder + "/sounds/" + location);
                final AudioInputStream audioStream = AudioSystem.getAudioInputStream(audioFile);

                AudioFormat format = audioStream.getFormat();

                DataLine.Info info = new DataLine.Info(Clip.class, format);

                final Clip audioClip = (Clip) AudioSystem.getLine(info);

                audioClip.open(audioStream);
                audioClip.start();
                audioClip.drain();
                try {
                    audioClip.close();
                    audioStream.close();
                } catch (Exception e) {
                    System.out.println("heyeyeyeyye");
                }
                System.out.println("sound method ran");
            } catch(Exception e) {}
        }
    }).start();
}

thanks -Tyler

EDIT: i remember actually it worked on windows before i used drain but after a certain amount of time it wouldnt load anymore so i switched to drain

I suggest you use try-with-resources and that you join() the Thread you start and never swallow the message from your Exception . Something like,

public static void runOnce(final String location) {
    File audioFile = new File(Game.gameFolder + "/sounds/" + location);
    Thread t = new Thread(new Runnable() {
        public void run() {
            try (AudioInputStream audioStream = AudioSystem
                    .getAudioInputStream(audioFile);) {
                AudioFormat format = audioStream.getFormat();
                DataLine.Info info = new DataLine.Info(Clip.class, format);
                try (Clip audioClip = (Clip) AudioSystem.getLine(info);) {
                    audioClip.open(audioStream);
                    audioClip.start();
                    audioClip.drain();
                }
                System.out.println("heyeyeyeyye");
                System.out.println("sound method ran");
            } catch (Exception e) {
                e.printStackTrace();
            }
        }
    });
    t.start();
    t.join();
}

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