I'm trying to understand how implicit class member initialization works for member {POD structs, POD classes and POD}s. After reading around a little I expected them to be initialized to their default values but the actual behavior seems to differ here -
#include <iostream>
struct S1
{
void* a;
int b;
};
struct S2
{
S2() { std::cout << "!"; }
void* a;
int b;
};
struct S3
{
S3() : a(), b() { std::cout << "!"; }
void* a;
int b;
};
class C1
{
public:
void* a;
int b;
};
class C2
{
public:
C2() { std::cout << "!"; }
void* a;
int b;
};
class C3
{
public:
C3() : a(), b() { std::cout << "!"; }
void* a;
int b;
};
template <typename T>
class FOO1
{
public:
T s;
int a;
};
template <typename T>
class FOO2
{
public:
FOO2() {}
T s;
int a;
};
template <typename T>
class FOO3
{
public:
FOO3() : s(), a() {}
T s;
int a;
};
//#define SKIP_S1C1
template <typename T>
void moo()
{
#ifndef SKIP_S1C1
T* f = new T();
T foo = *f;
std::cout << ":\ts = (" << foo.s.a << ", " << foo.s.b << ")\ta = " << foo.a << std::endl;
delete f;
#else
T foo;
std::cout << ":\ts = (" << foo.s.a << ", " << foo.s.b << ")\ta = " << foo.a << std::endl;
#endif
}
int main()
{
#ifndef SKIP_S1C1
moo<FOO1<S1> >();
#endif
moo<FOO1<S2> >();
moo<FOO1<S3> >();
#ifndef SKIP_S1C1
moo<FOO1<C1> >();
#endif
moo<FOO1<C2> >();
moo<FOO1<C3> >();
std::cout << std::endl;
#ifndef SKIP_S1C1
moo<FOO2<S1> >();
#endif
moo<FOO2<S2> >();
moo<FOO2<S3> >();
#ifndef SKIP_S1C1
moo<FOO2<C1> >();
#endif
moo<FOO2<C2> >();
moo<FOO2<C3> >();
std::cout << std::endl;
#ifndef SKIP_S1C1
moo<FOO3<S1> >();
#endif
moo<FOO3<S2> >();
moo<FOO3<S3> >();
#ifndef SKIP_S1C1
moo<FOO3<C1> >();
#endif
moo<FOO3<C2> >();
moo<FOO3<C3> >();
}
Obvious run results aren't enough to say whether the POD were initialized to their default value 0 or just contain noise. But here are some results, anyway:
Building and running it on ubuntu with gcc 4.6.3 #define SKIP_S1C1
uncommented, I get
!: s = (0x7ffffe557770, 4196620) a = 1
!: s = (0, 0) a = 1
!: s = (0, 0) a = 1
!: s = (0, 0) a = 1
!: s = (0x1, 6299744) a = 6299744
!: s = (0, 0) a = 6299744
!: s = (0, 0) a = 6299744
!: s = (0, 0) a = 6299744
!: s = (0x1, 6299744) a = 0
!: s = (0, 0) a = 0
!: s = (0, 0) a = 0
!: s = (0, 0) a = 0
and with it commented out, I get
: s = (0, 0) a = 0
!: s = (0, 0) a = 0
!: s = (0, 0) a = 0
: s = (0, 0) a = 0
!: s = (0, 0) a = 0
!: s = (0, 0) a = 0
: s = (0, 0) a = 0
!: s = (0, 0) a = 0
!: s = (0, 0) a = 0
: s = (0, 0) a = 0
!: s = (0, 0) a = 0
!: s = (0, 0) a = 0
: s = (0, 0) a = 0
!: s = (0, 0) a = 0
!: s = (0, 0) a = 0
: s = (0, 0) a = 0
!: s = (0, 0) a = 0
!: s = (0, 0) a = 0
and with VS2013, with it commented,
: s = (00000000, 0) a = 0
!: s = (CDCDCDCD, -842150451) a = -842150451
!: s = (00000000, 0) a = -842150451
: s = (00000000, 0) a = 0
!: s = (00000000, 0) a = 0
!: s = (00000000, 0) a = 0
: s = (CDCDCDCD, -842150451) a = -842150451
!: s = (CDCDCDCD, -842150451) a = -842150451
!: s = (00000000, 0) a = -842150451
: s = (00000000, 0) a = 0
!: s = (00000000, 0) a = 0
!: s = (00000000, 0) a = 0
: s = (00000000, 0) a = 0
!: s = (CDCDCDCD, -842150451) a = 0
!: s = (00000000, 0) a = 0
: s = (00000000, 0) a = 0
!: s = (00000000, 0) a = 0
!: s = (00000000, 0) a = 0
and uncommented,
!: s = (CCCCCCCC, -858993460) a = -858993460
!: s = (00000000, 0) a = -858993460
!: s = (00000000, 0) a = 0
!: s = (00000000, 0) a = 0
!: s = (CCCCCCCC, -858993460) a = -858993460
!: s = (00000000, 0) a = -858993460
!: s = (00000000, 0) a = 0
!: s = (00000000, 0) a = 0
!: s = (CCCCCCCC, -858993460) a = 0
!: s = (00000000, 0) a = 0
!: s = (00000000, 0) a = 0
!: s = (00000000, 0) a = 0
I would really like to understand what should I expect and when it's UB when it comes to implicit initialization of {POS struct, POD classes and POD} members. Any help would be greatly appreciated... :)
Constructors are complicated, and the details are technical, but here's a generic summary*:
There are three ways to initialize:
And they're called in many situations:
new T;
- Default Initialize new T();
- Value Initialize For more details refer to sections §8.5 and §12.6 in the C++11 draft. They're long and boring.
Also note that the rules for C are surprisingly different technically, though the effects appear the same to me.
*My summary is not technically accurate, but is accurate enough for most real code. For instance, arrays have special rules technically, but they're so intuitive that they're not worth mentioning.
**Yes, it's "Initialization" is "No Initialization", which makes other paragraphs about "if it was initialized" ambiguous technically, but apply common sense. It's not initialized.
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