I am working on a basic countdown using Javascript where, the countdown starts from 0 and then ends till 24 as thats the idea of the countdown, I want to end it at 24. Here's the code:
var count=0;
var counter=setInterval(timer, 50); //1000 will run it every 1 second
function timer()
{
count=count+1;
if (count >= 24)
{
clearInterval(counter);
//counter ended, do something here
document.getElementById("countdown").innerHTML=24 ;
return;
}
//Do code for showing the number of seconds here
document.getElementById("countdown").innerHTML=count ; // watch for spelling
}
Now the thing is that if you notice this, the countdown happens very fast, this is the intended effect. However the question is this, Is there a way to have a smooth easing type effect, where the countdown starts slowly and then speeds up by the end ? How to achieve that effect ?
Thanks for your response.
EDIT: Here is the fiddle , to see the countdown in action and to gain a deeper insight.
You'll need to use setTimeout instead of setInterval and another variable for setTimeout.
var count=0;
var speed = 1000;
timer();
function timer()
{
count++;
//Do code for showing the number of seconds here
document.getElementById("countdown").innerHTML=count ; // watch for spelling
if (count >= 24)
{
return;
}
speed = speed / 6 * 5; // or whatever
setTimeout(timer, speed);
}
Fiddle: http://jsfiddle.net/4nnms1gz/2/
Use a timeout which runs only once then add extra time and run the timeout again until you reach 24.
var count=0;
var ms = 200;
var step = 5;
var counter=setTimeout(timer, ms); //1000 will run it every 1 second
function timer()
{
count=count+1;
if (count <= 24)
{
//Do code for showing the number of seconds here
document.getElementById("countdown").innerHTML=count ; // watch for spelling
ms = ms - step;
counter = setTimeout(timer, ms);
}
}
Using setTimeout will give you more control on your counter.Here is a working example where you can handle the speed of your counter.It will give you a time increase of 30ms to 70ms to each call to time
function
var count=0; var loop=1000; var interval; var text=document.getElementById('countdown'); var range=document.getElementById('range'); var btn=document.getElementById('btn'); var span=document.getElementById('val'); range.addEventListener('change',function(e){ span.innerHTML=range.value+' ms'; }); btn.addEventListener('click',function(e){ timer(parseInt(range.value)); }); function timer(time) { console.log(time); if (count < 24) { count=count+1; text.value=count; loop-=time; interval=setTimeout(function(){ timer(time); },loop); if(count>=24){ clearTimeout(interval); return; } } }
<input type='text' id='countdown' value='0'></br> <input type='range' id='range' max='70' min='30' value='30' >increase by:<span id='val'></span></br> <input type='button' value='start' id='btn' ></br>
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