I can't use ImageIO.read() because of my own restrictions. I can only load bytes after GET request and I need to save this bytes to file as image. But it seems to me, that there also loads some extra data, which browser usually filter (maybe response headers). So I get the array of raw bytes which I even can't open as image.
What should I do with this bytes?
Example:
byte[] buf = ContentLoader.loadBytes(new URL("http://images.visitcanberra.com.au/images/canberra_hero_image.jpg"));
try {
FileOutputStream fileOutputStream = new FileOutputStream(new File("D:\\image.jpg"));
fileOutputStream.write(buf);
fileOutputStream.flush();
} catch (IOException e) {
e.printStackTrace();
}
loadBytes() method:
public static byte[] loadBytes(URL url) {
ByteArrayOutputStream boutArray = new ByteArrayOutputStream();
try {
URLConnection connection = url.openConnection();
BufferedInputStream bin = new BufferedInputStream(connection.getInputStream());
byte[] buffer = new byte[1024 * 16];
while (bin.read(buffer) != -1) {
boutArray.write(buffer);
boutArray.flush();
}
bin.close();
} catch (Exception e) {
return null;
}
return boutArray.toByteArray();
}
Usual problems. The standard way to copy a stream in Java is:
int count;
while ((count = in.read(buffer)) > 0)
{
out.write(buffer, 0, count);
}
out.close();
in.close();
Note that you need to store the result returned by read()
into a variable; that you need to use it in the next write()
call; that you shouldn't flush()
inside a loop; and that you need to close the input and output streams.
And why you're using a ByteArrayInputStream
at all is a mystery. It's just a waste of time and space. Read directly from the URL input stream, and write directly to the FileOutputStream
.
The following code works for me:-
URL url = new URL("my url...");
InputStream is = url.openStream();
OutputStream os = new FileOutputStream("img.jpg");
byte[] b = new byte[2048];
int length;
while ((length = is.read(b)) != -1) {
os.write(b, 0, length);
}
is.close();
os.close();
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