I need help fixing my existing code to accomplish what I am trying to do.
with the following sample data:
var SAMPLE_DATA = [{start: 30, end: 150}, {start: 540, end: 600}, {start: 560, end: 620}, {start: 610, end: 670}];
I need to do the following:
mockup of what I am trying to accomplish:
As you can see in the mockup, slotIndex
is used to determine the left-to-right ordering of the display. totalSlots
is how many objects it shares space with (1 meaning it is the only object). 100 / totalSlots
tells me how wide the square can be (ie totalSlots=2
, means it is 100 / 2, or 50% container width).
Current Output from my code
Obj[0] slotIndex=0, totalSlots=0
Obj[1] slotIndex=1, totalSlots=1
Obj[2] slotIndex=1, totalSlots=2
Obj[3] slotIndex=0, totalSlots=1
expected/desired output from my code:
Obj[0] slotIndex=0, totalSlots=0
Obj[1] slotIndex=0, totalSlots=1
Obj[2] slotIndex=1, totalSlots=2
Obj[3] slotIndex=0, totalSlots=1
the code:
detectSlots: function(oldEventArr) {
oldEventArr.sort(this.eventSorter);
var newEventArr = [],
n = oldEventArr.length;
for (var i = 0; i < n; i++) {
var currObj = oldEventArr[i];
if ('undefined' == typeof currObj.totalSlots) {
currObj.slotIndex = 0;
currObj.totalSlots = 0;
}
for (var x = 0; x < n; x++) {
if (i == x) {
continue;
}
var nextObj = oldEventArr[x];
if (currObj.start <= nextObj.end && nextObj.start <= currObj.end) {
currObj.totalSlots++;
nextObj.slotIndex++;
}
}
newEventArr.push(currObj);
}
return newEventArr;
}
Please help me figure out what is going wrong in my code. I'm about 90% sure the problem lies in the if(currObj.start <= nextObj.end && nextObj.start <= currObj.end)
statement where I am assigning/incrementing the values but I could use an extra set of eyes on this.
like this
var not_overlap = (currObj.end <= nextObj.start || nextObj.end <= currObj.start);
if (!not_overlap) { ...
or
var overlap = (currObj.end > nextObj.start && nextObj.end < currObj.start);
if (overlap) { ...
The slotIndex value can be calculated by using graph colouring algorithm. Note that brute force algorithm is exponential in time and will only be a viable solution for a small set of overlapping slots. Other algorithms are heuristics and you won't be guaranteed the least slot possible.
Here is an example of heuristic for your problem:
...
// init
var newEventArr = [], n = oldEventArr.length;
for (var i = 0; i < n; i+=1) {
var currObj = oldEventArr[i];
newEventArr.push({"start":currObj.start,"end":currObj.end,"slotIndex":undefined,"totalSlots":0});
}
var link = {};
// create link lists and totals
for (var i = 0; i < n; i+=1) {
var currObj = newEventArr[i];
if (!link.hasOwnProperty(""+i))
link[""+i] = {};
for (var j = i+1; j < n; j+=1) {
var nextObj = newEventArr[j];
var not_overlap = (currObj.end <= nextObj.start || nextObj.end <= currObj.start);
if (!not_overlap) {
currObj.totalSlots+=1;
nextObj.totalSlots+=1;
link[""+i][""+j] = 1;
if (!link.hasOwnProperty(""+j))
link[""+j] = {};
link[""+j][""+i] = 1;
}
}
}
var arrities = [];
for (var i = 0; i < n; i+=1) {
arrities.push( {"arrity":newEventArr[i].totalSlots, "indx":i} );
}
// sort by arrities [a better solution is using a priority queue]
for (var i = 0; i < n-1; i+=1) {
var current_arrity = -1, indx = -1;
for (var j = i; j < n; j+=1) {
if (arrities[j].arrity > current_arrity) {
indx = j;
current_arrity = arrities[j].arrity;
}
}
var temp = arrities[i];
arrities[i] = arrities[indx];
arrities[indx] = temp;
}
for (var i = 0; i < n; i+=1) {
var nodeIndex = arrities[i].indx;
// init used colors
var colors = [];
for (var j = 0; j < n; j+=1) {
colors.push(0);
}
//find used colors on links
for (var k in link[""+nodeIndex]) {
var color = newEventArr[k].slotIndex;
if (color || color === 0)
colors[color] += 1;
}
//find the first unused color
for (var j = 0; j < n; j+=1) {
if (colors[j] <= 0) {
// color the node
newEventArr[nodeIndex].slotIndex = j;
break;
}
}
}
return newEventArr;
...
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