I'm developing some modules for an automation system written in C and I need to perform lots of work with hardware. And I see no simple way (like traditional) to debugging things instead of trace logs. So I'm looking for a good practice to log function calls. At least the sequence of calls and return values.
The way it is performed in application is quite straightforward and actually pollutes the code with irrelevant constructions like
int function (int param){
if(trace_level & LOG_FCALLS){
writelog("Entering function()");
}
/* something useful */
if(trace_level & LOG_FCALLS){
writelog("Exit from function()=%d", ret);
}
}
I decided to use a macro that will do all the dirty work. Now it looks like this
#define LOG_E(fn) const char *__fname=fn; printf("LOG: Entry to %s\n",__fname)
#define return(ret) printf("LOG: Exit from %s()=%d\n",__fname,ret)
int testFunc(){
LOG_E("testFunc");
/*do useful things */
return(ret);
}
I see the problems with this code
I'm overriding return statement, and it is requires to write return(ret)
all the time instead of return ret
. It is easy to forget this issue.
I'm defining string variable within my macro. I'm aware that __func__
macro exists in C99, but my compiler, unfortunately, doesn't support this macro or any other relevant macros.
How to log the values of function arguments?
I'm pretty sure that it is not a new problem and I'm not the first one who faced with it. I'm also aware about AOP thing, but the code instrumentation is not acceptable solution for my system and I haven't found any possibility to do it with my compiler.
So I'm looking for a good ideas how to implement tracing in the most elegant way.
My environment: Legacy code, C, Watcom 10.x, real-time OS
The super-serious, professional way to do this is to make a separate debug/test project, which is separate from the production code entirely. It goes like this:
Create a .txt log file where you write the full signature of each function you want to log, for example:
int function (int param) float function2 (void) ...
{
and before }
. It will take a few hours of your time to make such a program. The above method is how I do it myself on mission-critical software, where you have requirements from safety standards (MISRA, code coverage etc) saying that no code which is not executed in the final product is allowed.
This method ensures the integrity of the production code and guarantees that no accidental bugs are added to the program by the test/debug code. It also leaves the clutter of compile switches etc out of the production code. And you won't have any old debug code remains in your project that you forgot to delete (otherwise I always forget some snippet of debug code somewhere in my programs).
#if defined(DEBUG_BUILD)
# define START_FUNCTION if(trace_level & LOG_FCALLS){writelog("+++ %s()", __func__)
}
# define END_FUNCTION if(trace_level & LOG_FCALLS){writelog("--- %s()", __func__)
#elif defined (TIMING_BUILD)
# define START_FUNCTION WRITE_TIMED_LOG("+++")
# define END_FUNCTION WRITE_TIMED_LOG("---")
#else
# define START_FUNCTION
# define END_FUNCTION
#endif
int function (int param){
START_FUNCTION;
...
if(error_occurred) {
END_FUNCTION;
return errror_code;
}
...
END_FUNCTION;
return 42;
}
This works in MS Visual C. You will need different versions of the return
macro for different data types (or none).
#include <stdio.h>
#define TRACING
#ifdef TRACING
#define LOG_E printf("Func: %s\n", __FUNCTION__);
#define LOG_R printf("Exit: %s\n", __FUNCTION__);
#define LOG_I(ival) printf("Exit: %s %d\n", __FUNCTION__, ival);
#else
#define LOG_E
#define LOG_R
#define LOG_I(ival)
#endif
int main(void){
int retval = 0;
LOG_E
printf("Hello world!\n");
LOG_I(retval)
return retval;
}
Output:
Func: main
Hello world!
Exit: main 0
You might customize your compiler to handle that. You could use MELT (to customize your gcc
compiler) if you are compiling with GCC .
Maybe you might customize openwatcom (or pay some OpenWatcom expert to do that)...
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