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How to convert a simple client server TCP program into non blocking one

Hi I was reading about non-blocking calls using select() from Beej's guide, but I'm still confused as to how to change my simple client-server code to one that is non blocking. Could anyone tell me what changes do I need to make in the server code as well as the client code for that?

Here's the server code:

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h> 
#include <sys/socket.h>
#include <netinet/in.h>

void error(const char *msg)
{
    perror(msg);
    exit(1);
}

int main(int argc, char *argv[])
{
     int sockfd, newsockfd, portno;
     socklen_t clilen;
     char buffer[256];
     struct sockaddr_in serv_addr, cli_addr;
     int n;
     if (argc < 2) {
         fprintf(stderr,"ERROR, no port provided\n");
         exit(1);
     }
     sockfd = socket(AF_INET, SOCK_STREAM, 0);
     if (sockfd < 0) 
        error("ERROR opening socket");
     bzero((char *) &serv_addr, sizeof(serv_addr));
     portno = atoi(argv[1]);
     serv_addr.sin_family = AF_INET;
     serv_addr.sin_addr.s_addr = INADDR_ANY;
     serv_addr.sin_port = htons(portno);
     if (bind(sockfd, (struct sockaddr *) &serv_addr,
              sizeof(serv_addr)) < 0) 
              error("ERROR on binding");
     listen(sockfd,5);
     clilen = sizeof(cli_addr);
     newsockfd = accept(sockfd, 
                 (struct sockaddr *) &cli_addr, 
                 &clilen);
     if (newsockfd < 0) 
          error("ERROR on accept");
     bzero(buffer,256);
     n = read(newsockfd,buffer,255);
     if (n < 0) error("ERROR reading from socket");
     printf("Here is the message: %s\n",buffer);
     n = write(newsockfd,"I got your message",18);
     if (n < 0) error("ERROR writing to socket");
     close(newsockfd);
     close(sockfd);
     return 0; 
}

Here is the client code:

#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h> 

void error(const char *msg)
{
    perror(msg);
    exit(0);
}

int main(int argc, char *argv[])
{
    int sockfd, portno, n;
    struct sockaddr_in serv_addr;
    struct hostent *server;

    char buffer[256];
    if (argc < 3) {
       fprintf(stderr,"usage %s hostname port\n", argv[0]);
       exit(0);
    }
    portno = atoi(argv[2]);
    sockfd = socket(AF_INET, SOCK_STREAM, 0);
    if (sockfd < 0) 
        error("ERROR opening socket");
    server = gethostbyname(argv[1]);
    if (server == NULL) {
        fprintf(stderr,"ERROR, no such host\n");
        exit(0);
    }
    bzero((char *) &serv_addr, sizeof(serv_addr));
    serv_addr.sin_family = AF_INET;
    bcopy((char *)server->h_addr, 
         (char *)&serv_addr.sin_addr.s_addr,
         server->h_length);
    serv_addr.sin_port = htons(portno);
    if (connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0) 
        error("ERROR connecting");
    printf("Please enter the message: ");
    bzero(buffer,256);
    fgets(buffer,255,stdin);
    n = write(sockfd,buffer,strlen(buffer));
    if (n < 0) 
         error("ERROR writing to socket");
    bzero(buffer,256);
    n = read(sockfd,buffer,255);
    if (n < 0) 
         error("ERROR reading from socket");
    printf("%s\n",buffer);
    close(sockfd);
    return 0;
}

The way select(2) makes things non-blocking is by waiting for I/O to become possible without blocking (eg, when new data is available). When using select() , you wouldn't normally have to put the monitored descriptors into non-blocking mode (with eg SOCK_NONBLOCK ), so in a sense select() is specifically about avoiding having to use non-blocking I/O.

select() is used to wait for events on multiple descriptors at once. An event here is something that would make it possible to read(2) from or (depending on how you use select() ) write(2) to the descriptor without blocking.

As an example, you could use select() to simultaneously wait for new client connections and data from already connected clients in your server (assuming you extend it to handle multiple clients). To do this, you would use select() to monitor both sockfd and any descriptors you get back from accept(2) . Without select() , you would have to use some form of non-blocking I/O (or separate threads) instead to avoid getting stuck in eg the accept() until a new client connects, which would prevent you from seeing data from other clients in the meantime. That would be both messier to implement and also less efficient than sleeping in a single location.

select() doesn't do any I/O by itself. It only notifies you when I/O becomes possible without blocking. You pass it a set of descriptors, and it tells you whenever I/O becomes possible on any of them. (And also tells you which descriptors it's possible on.)

In addition to waiting for data on sockets, you could use select() to wait for eg user input on stdin at the same time. There are many different types of descriptors that can be select() ed on.

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