Is there a way to render a PNG image to canvas without having to encode it to base64?
Server sends a PNG in binary, client receives it in an ArrayBuffer and displays it on the canvas. Only way I could get this to work is by encoding the data to base64 - on the server side - as I need it to be fast. On the client side, I created an image obj with data:image/png;base64
tag.
I know you can create a blob and a file reader but I could not get that to work.
This is the blob version:
var blob = new Blob([image.buffer],{type: "image/png"});
var imgReader = new FileReader();
imgReader.onload = function (e) {
var img = new Image();
img.onload = function (e) {
console.log("PNG Loaded");
ctx.drawImage(img, left, top);
window.URL.revokeObjectURL(img.src);
img = null;
};
img.onerror = img.onabort = function () {
img = null;
};
img.src = e.target.result;
imgReader = null;
}
imgReader.readAsDataURL(blob);
image is Uint8Array. I create a blob from it. The rest is self-explanatory.
Images are correct and valid PNG images. When I send it from the server, I wrote them to a file on the server side and they render fine with an image viewer.
You can create a blob url with createObjectURL
without having to do any base64 encoding, just pass the blob you crated to it and you will have a url you can set as img.src
var blob = new Blob([image],{type: "image/png"});
var img = new Image();
img.onload = function (e) {
console.log("PNG Loaded");
ctx.drawImage(img, left, top);
window.URL.revokeObjectURL(img.src);
img = null;
};
img.onerror = img.onabort = function () {
img = null;
};
img.src = window.URL.createObjectURL(blob);
I've only seen it used in this way. If you don't want to send the base64 via the network, then, you can use the btoa
to convert the binary data to a base64 on the client side.
Looking at MDN, drawImage
takes a CanvasImageSource
object. CanvasImageSource
represents any object of type HTMLImageElement
, ImageBitmap
and few others.
On further searching, I found some information related to ImageBitmap
, but, not enough to provide a solution.
I could have added this to the comment, but, it would have become a massive comment and lose all the clarity.
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