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Add padding around ASTextNode

I am working with AsyncDisplayKit (for the first time) and have an ASTextNode inside a ASCellNode . I want to adding padding or an inset around the text inside the ASTextNode . I attempted to wrap it with a ASDisplayNode but whenever I calculated it's size in calculateSizeThatFits: it always returned 0. Any suggestions would be appreciated. The code that is in the ASCellNode subclass is:

- (CGSize)calculateSizeThatFits:(CGSize)constrainedSize
{
    CGSize textSize = [self.commentNode measure:CGSizeMake(constrainedSize.width - kImageSize - kImageToCommentPadding - kCellPadding - kInnerPadding, constrainedSize.height)];

    return CGSizeMake(constrainedSize.width, textSize.height);
}

- (void)layout
{
    self.imageNode.frame = CGRectMake(kCellPadding, kCellPadding, kImageSize, kImageSize);
    self.imageNode.layer.cornerRadius = kImageSize / 2.f;
    self.imageNode.layer.masksToBounds = YES;
    self.imageNode.layer.borderColor = [UIColor whiteColor].CGColor;
    self.imageNode.layer.borderWidth = 2.f;

    self.commentNode.backgroundColor = [UIColor whiteColor];
    self.commentNode.layer.cornerRadius = 8.f;
    self.commentNode.layer.masksToBounds = YES;

    CGSize textSize = self.commentNode.calculatedSize;
    self.commentNode.frame = CGRectMake(kCellPadding + kImageSize + kCellPadding, kCellPadding, textSize.width, textSize.height);
}

If you node is returning 0 height / size, you may be forgetting to invalidate its current size after changing its content.

Use: [node invalidateCalculatedSize];

For padding around the text node, you could add a node behind it with the size you want and then set a hitTestSlop on the text node. This would increase its tappable area.

The better approach might be to embed it inside a custom node eg

Interface

@interface InsetTextNode: ASControlNode

@property (nonatomic) UIEdgeInsets textInsets;
@property (nonatomic) NSAttributedString * attributedString;
@property ASTextNode * textNode;

@end

Implementation

@implementation InsetTextNode

- (instancetype)init
{
    self = [super init];
    if (!self) return nil;

    [self addSubnode:textNode];
    self.textInsets = UIEdgeInsetsMake(8, 16, 8, 16);

    return self;
}

- (CGSize)calculateSizeThatFits:(CGSize)constrainedSize
{
    CGFloat availableTextWidth = constrainedSize.width - self.textInsets.left - self.textInsets.right;
    CGFloat availableTextHeight = constrainedSize.height - self.textInsets.top - self.textInsets.bottom;
    CGSize constrainedTextSize = CGSizeMake(availableTextWidth, availableTextHeight);

    CGSize textSize = [self.textNode measure:constrainedTextSize];

    CGFloat finalWidth = self.textInsets.left + textSize.width + self.textInsets.right;
    CGFloat finalHeight = self.textInsets.top + textSize.height + self.textInsets.bottom;

    CGSize finalSize = CGSizeMake(finalWidth, finalHeight);

    return finalSize;
}

- (void)layout
{
    CGFloat textX = self.textInsets.left;
    CGFloat textY = self.textInsets.top;

    CGSize textSize = self.textNode.calculatedSize;

    textNode.frame = CGRectMake(textX, textY, textSize.width, textSize.height);
}

- (NSAttributedString *) attributedString
{
     return self.textNode.attributedString;
}

- (void)setAttributedString:(NSAttributedString *)attributedString
{
    self.textNode.attributedString = attributedString;
    [self invalidateCalculatedSize];
}

- (void)setTextInsets:(UIEdgeInsets)textInsets
{
    _textInsets = textInsets;

    [self invalidateCalculatedSize];
}

@end

2018: Now it is super easy to achieve the same effect, So just in case someone needs to add padding here is a Swift 4 solution: -

   let messageLabel: ASTextNode = {
    let messageNode = ASTextNode()
    messageNode.textContainerInset = UIEdgeInsets(top: 10, left: 10, bottom: 10, right: 10)
    return messageNode
}()

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