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Capture screen output stream

Is there a way to access the raw graphics card output stream and store it in a buffer, so that it can be compressed and saved? Using C# and .net, or any open source C# API's.

It is not a stream class. It is an electronic dump of the screen memory to the monitor. I is serial, but not in any form that is usable by a program. You need to capture the data in the screen buffer memory.

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