What is the best way to package python scripts using the pygame module as cross platform executables? I need to be able to compile from my Linux machine. I've tried using PyInstaller, however, when I run the compiled executable, it says it can't find the pygame module. When I running it as a python script through the Wing IDE debug it works fine, so I clearly have pygame installed. However, when I try running without the IDE debug it fails to create a windows. Is there something wrong with my script that it can only be run through Wing IDE? How can I package my game so that it work on any computer, Linux or Windows, without even needed python or pygame? Is this even possible?
My source: https://github.com/william1008/TrappedTux
PyInstaller works fine to build a Windows executable that embed both python and pygame.
Here is the spec file I'm using:
# -*- mode: python -*-
a = Analysis(['MyApplication.py'],
pathex=['.'],
hiddenimports=[],
hookspath=None,
runtime_hooks=None)
# Remove some weird error message
for d in a.datas:
if 'pyconfig' in d[0]:
a.datas.remove(d)
break
pyz = PYZ(a.pure)
exe = EXE(pyz,
Tree('resource', prefix='resource', excludes=[]),
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
name='MyApplication.exe',
debug=False,
strip=None,
upx=True,
console=False,
icon="resource/image/MyApplication.ico")
This will bundle everything (resources as well) into a single executable. However, you'll need to use sys._MEIPATH
to access those resources. I use this code to detect automatically which path to use:
def resource_path(relative):
if hasattr(sys, "_MEIPASS"):
return os.path.join(sys._MEIPASS, relative)
return relative
我建议使用cx_Freeze,它相对易于使用,并且支持Windows和OS X
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