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Webview is loading but not showing

 <!DOCTYPE html> <html> <body> <canvas id="myCanvas" width="300" height="150"> Your browser does not support the HTML5 canvas tag.</canvas> <script src='https://code.jquery.com/jquery-2.1.3.js'></script> <script> $(document).ready(function () { var canvas = document.getElementById('myCanvas'); var context = canvas.getContext('2d'); function Character1(canvas, progress, duration, delay) { console.log("c1 " + progress); delay = delay || 1; var ctx = canvas.getContext('2d'); debugger; if (progress < duration) { canvas.strokeStyle = "black"; ctx.beginPath(); //ctx.moveTo(3, 1);//original forum code //ctx.lineTo(3, 15 * ((progress + 1)/duration)); ctx.moveTo(2, 1); ctx.lineTo(2 , 20* ((progress + 1) / duration)); // ctx.moveTo(1, 13); // ctx.lineTo(1 , 30* ((progress + 1) / duration)); ctx.stroke(); ctx.closePath() setTimeout(function () { Character1(canvas, progress + 1, duration, delay); }, delay); } else { debugger; $(document.body).trigger("Character1Completed"); } } function Character2(canvas, progress, duration, delay) { console.log("c2"); delay = delay || 1; var ctx = canvas.getContext('2d'); if (progress < duration) { canvas.strokeStyle = "black"; ctx.beginPath(); ctx.moveTo(5, 20);//Decrease the 2nd value to move line upwards ctx.lineTo(30 * ((progress + 1) / duration), 20); ctx.stroke(); ctx.closePath() setTimeout(function () { Character2(canvas, progress + 1, duration, delay); }, delay); } else { $(document.body).trigger("Character2Completed"); } } function Character3(canvas, progress, duration, delay) { console.log("c3"); delay = delay || 1; var ctx = canvas.getContext('2d'); if (progress < duration) { var x = 23;//Decrease/increase to move the arc right/left side var y = 12;//Decrease to move the arc up var radius = 10; var startAngle = .3 * Math.PI; var endAngle = -1.3 * Math.PI; var counterClockwise = false; ctx.beginPath(); ctx.arc(x, y, radius, startAngle, endAngle * ((progress + 1) / duration), true); ctx.lineWidth = 1; ctx.stroke(); setTimeout(function () { Character3(canvas, progress + 1, duration, delay); }, delay); } else { $(document.body).trigger("Character3Completed"); } } $(document.body).on("Character1Completed", function (e) { console.log("Starting Character 2"); Character2(canvas, 0, 30, 33); }); /* $(document.body).on("Character2Completed", function (e) { console.log("Starting Character 3"); Character3(canvas, 0, 30, 33); });*/ $(document.body).on("Character3Completed", function (e) { console.log("Completed Drawing!"); }); // Start Drawing Character1(canvas, 0, 30, 33); }); </script> </body> </html> 

The above is my HTML code. When i am trying to load in android

            WebView wv;  
            wv = (WebView) findViewById(R.id.mybrowser1);  
            wv.loadUrl("file:///android_asset/www/ta.html");
            wv.getSettings().setJavaScriptEnabled(true);
            wv.setBackgroundColor(Color.TRANSPARENT);

It is loading the url, but is not visible. I don't know whether the following is any error:

In ResourceHandle::create newHandle -> Blocked Failure

In logcat it is giving like this. Please let me know where I am going wrong.

While trying to display the webpage directly without any button click,it is not displaying the image. Instead it is showing

your browser does not support the html5 canvas tag

I used this settings and you html page, it works fine. here is the result: 在此处输入图片说明

 WebView mWebView = (WebView) findViewById(R.id.webview);
    WebViewClient wvClient = new WebViewClient();
    mWebView.setWebViewClient(wvClient);
    WebSettings webSettings = mWebView.getSettings();
    webSettings.setSaveFormData(false);
    webSettings.setJavaScriptEnabled(true);
    webSettings.setDefaultTextEncodingName("utf-8");
    mWebView.loadUrl("http://192.168.1.42/test");

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