简体   繁体   中英

Decode arbitrary JSON in Golang

I have a question about decoding arbitrary JSON objects/messages in Go.. Lets say for example you have three wildly different JSON objects (aka messages) that you can receive on an http connection, lets call them for sake of illustration:

{ home : { some unique set of arrays, objects, fields, and arrays objects } }

and

{ bike : { some unique set of arrays, objects, fields, and arrays objects } }

and

{ soda : { some unique set of arrays, objects, fields, and arrays objects } }

What I am thinking is you could decode these, from an http connection in to a map of interfaces such as:

func httpServerHandler(w http.ResponseWriter, r *http.Request) {
    message := make(map[string]interface{})
    decoder := json.NewDecoder(r.Body)
    _ = decoder.Decode(&message)

Then do an if, else if block to look for valid JSON messages

if _, ok := message["home"]; ok {
    // Decode interface{} to appropriate struct
} else if _, ok := message["bike"]; ok {
    // Decode interface{} to appropriate struct
} else {
    // Decode interface{} to appropriate struct
}

Now in the if block I can make it work if I re-decode the entire package, but I was thinking that is kind of a waste since I have already partially decoded it and would only need to decode the value of the map which is an interface{}, but I can not seem to get that to work right.

Redecoding the entire thing works though, if I do something like the following where the homeType for example is a struct:

var homeObject homeType
var bikeObject bikeType
var sodaObject sodaType

Then in the if block do:

if _, ok := message["home"]; ok {
    err = json.Unmarshal(r.Body, &homeObject)
    if err != nil {
        fmt.Println("Bad Response, unable to decode JSON message contents")
        os.Exit(1)
    }

So without re-decoding / unmarshal-ing the entire thing again, how do you work with the interface{} in a map?

If you have something like a map[string]interface{} then you can access the values using type assertions, eg

home, valid := msg["home"].(string)
if !valid {
    return
}

This works nicely for simple values. For more complicated nested structures you might find it easier to do deferred decoding with json.RawMessage or implement a custom json.Unmarshaler . See this for a very detailed discussion.

Another idea might be to define a custom Message type consisting of pointers to Home, Bike, and Soda structs. Such as

type Home struct {
    HomeStuff     int
    MoreHomeStuff string
} 

type Bike struct {
    BikeStuff int
}

type Message struct {
    Bike *Bike `json:"Bike,omitempty"`
    Home *Home `json:"Home,omitempty"`
}

If you set these to omit if nil then unmarshalling should only populate the relevant one. You can play with it here .

The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.

 
粤ICP备18138465号  © 2020-2024 STACKOOM.COM