I am getting an error being returned when trying to run an elseif requiring me to put a = near elseif but I have used the same method before and no problem as been returned.
if ((GAMEPLAY.GET_DISTANCE_BETWEEN_COORDS( -629.99, -236.542, 38.05 , location.x, location.y, location.z, true ) < 2 )) then
setMessage("Press E to start the heist.")
--SelectPart(1) --start
heistP[1]
elseif ((startH == true) and (jewelPart == false) and (escape == false) and (dropoffP == false)) then
heistP[2]
--SelectPart(2) --loadBlips
elseif ((jewelPart == true) and (escape == false) and (dropoffP == false)) then
--SelectPart(3) -- Jewels
elseif ((escape == true) and (dropoffP == false)) then
setMessage("Escape the cops!")
--SelectPart(4) --EscapeC
elseif (dropoffP == true) then
--SelectPart(5) --DropOff
end
heistP = {
[1] = function()
local playerPed = PLAYER.PLAYER_PED_ID()
local location = ENTITY.GET_ENTITY_COORDS(playerPed, nil)
if(get_key_pressed(Keys.E))then
PLAYER.SET_PLAYER_WANTED_LEVEL(PLAYER.GET_PLAYER_PED(playerPed),3,false)
--PLAYER.SET_PLAYER_WANTED_LEVEL_NOW(PLAYER.GET_PLAYER_PED(playerPed),false)
PED.SET_PED_COMPONENT_VARIATION(playerPed, 9, 1, 0, 0)
startH = true
end
end,
}
heistP[1]
and heistP[2]
should be heistP[1]()
and heistP[2]()
. I'm assuming heistP[2]()
is defined somewhere else, if not, you need to define it.
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