using namespace std;
class Foo
{
public:
virtual void foo();
void foo2();
};
class Bar : public Foo
{
public:
void foo();
void foo2();
};
int main()
{
Foo* f = new Foo;
f->foo(); **//1**
f->foo2(); **//2**
return 0;
}
How compiler knows, 1) is dynamic in nature and 2) is static. How both are internally called.
Non-virtual member functions are resolved statically. That is, the member function is selected statically (at compile-time) based on the type of the pointer (or reference) to the object.
In contrast, virtual member functions are resolved dynamically (at run-time). That is, the member function is selected dynamically (at run-time) based on the type of the object, not the type of the pointer/reference to that object. This is called “dynamic binding.” Most compilers use some variant of the following technique: if the object has one or more virtual functions, the compiler puts a hidden pointer in the object called a “virtual-pointer” or “v-pointer.” This v-pointer points to a global table called the “virtual-table” or “v-table.”
A pure virtual function is a function that must be overridden in a derived class and need not be defined. A virtual function is declared to be “pure” using the curious =0 syntax. For example:
class Base {
public:
void f1(); // not virtual
virtual void f2(); // virtual, not pure
virtual void f3() = 0; // pure virtual
};
Base b; // error: pure virtual f3 not overridden
Here, Base is an abstract class (because it has a pure virtual function), so no objects of class Base can be directly created: Base is (explicitly) meant to be a base class. For example:
class Derived : public Base {
// no f1: fine
// no f2: fine, we inherit Base::f2
void f3();
};
Derived d; // ok: Derived::f3 overrides Base::f3
Example for Virtual or non-Virtual Fenction
#include <iostream>
using namespace std;
class Base {
public:
virtual void NameOf(); // Virtual function.
void InvokingClass(); // Nonvirtual function.
};
// Implement the two functions.
void Base::NameOf() {
cout << "Base::NameOf\n";
}
void Base::InvokingClass() {
cout << "Invoked by Base\n";
}
class Derived : public Base {
public:
void NameOf(); // *Virtual function*.
void InvokingClass(); // *Nonvirtual function.*
};
// Implement the two functions.
void Derived::NameOf() {
cout << "Derived::NameOf\n";
}
void Derived::InvokingClass() {
cout << "Invoked by Derived\n";
}
Main
int main() {
// Declare an object of type Derived.
Derived aDerived;
// Declare two pointers, one of type Derived * and the other
// of type Base *, and initialize them to point to aDerived.
Derived *pDerived = &aDerived;
Base *pBase = &aDerived;
// Call the functions.
pBase->NameOf(); // Call virtual function.
pBase->InvokingClass(); // Call nonvirtual function.
pDerived->NameOf(); // Call virtual function.
pDerived->InvokingClass(); // Call nonvirtual function.
}
In your example both foo()
and foo2()
will be from the Foo
class.
int main()
{
Foo* f = new Foo;
f->foo(); // Foo::foo
f->foo2(); // Foo::foo2
return 0;
}
For you to illustrate the virtual
behavior, you need to make an instance of the derived class
int main()
{
Foo* b = new Bar;
b->foo(); // Bar::foo
b->foo2(); // Foo::foo2
static_cast<Bar*>(b)->foo2(); // Bar::foo2
return 0;
}
Notice in the latter case, since b
is actually a Bar
, it invokes the overriden virtual method foo
. But since foo2
isn't declared virtual
and b
is a Foo
, it will invoke Foo::foo2
. However, if we cast f
to a Bar
, it will invoke Bar::foo2
virtual keyword tells compiler for dynamic binding.
To view dynamic binding in action instantiate Foo pointer with Bar object , refer below code.
#include <iostream>
#include <string>
#include <algorithm>
using namespace std;
class Foo
{
public:
virtual void foo(){std::cout<<"Foo foo"<<std::endl;};
void foo2(){std::cout<<"Foo foo2"<<std::endl;};
};
class Bar : public Foo
{
public:
void foo(){std::cout<<"Bar foo"<<std::endl;};
void foo2(){std::cout<<"Bar foo2"<<std::endl;};
};
int main()
{
Foo* f = new Bar;
f->foo();
f->foo2();
return 0;
}
A class which declares or inherits virtual functions has something called a vtable which is used to look up which function to call when you invoke a virtual function. In effect, this table contains pointers to all the virtual functions in the class, something like this (pseudo-code - this may or may not compile):
class Foo {
void foo_impl(){std::cout<<"Foo foo"<<std::endl;}
struct {
void (*foo_ptr)();
} vtable;
public:
Foo(){vtable.foo_ptr = &Foo::foo_impl;}
void foo(){vtable.foo_ptr();}
void foo2(){std::cout<<"Foo foo2"<<std::endl;}
};
class Bar : public Foo {
void foo_impl(){std::cout<<"Bar foo"<<std::endl;}
public:
Bar(){vtable.foo_ptr = &Bar::foo_impl;}
void foo2(){std::cout<<"Bar foo2"<<std::endl;}
};
Thus, when you call a virtual function, the address is first looked up in the vtable , so if you assign a Bar bar; Foo& foo = bar;
Bar bar; Foo& foo = bar;
, then foo.foo()
calls Bar
's version of foo()
instead of Foo
's version.
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