I've created seven different GameObjects and added them to a Vector3 array to create a line queue. What I'm trying to achieve is a rotative movement where the first object assumes the 7th position, the second object assumes the first position and so on.
I would like your help to make the function move this objects. This is what I have so far:
using UnityEngine;
using System.Collections;
public class StairsController : MonoBehaviour {
public GameObject[] degrau;
Vector3[] positionArray = new Vector3[7];
private int i = 6;
private int a = 6;
// Use this for initialization
void Start () {
positionArray [i-6] = degrau[a-6].transform.position;
Debug.Log (positionArray [i-6]);
positionArray [i-5] = degrau[a-5].transform.position;
Debug.Log (positionArray [i-5]);
positionArray [i-4] = degrau[a-4].transform.position;
Debug.Log (positionArray [i-4]);
positionArray [i-3] = degrau[a-3].transform.position;
Debug.Log (positionArray [i-3]);
positionArray [i-2] = degrau[a-2].transform.position;
Debug.Log (positionArray [i-2]);
positionArray [i-1] = degrau[a-1].transform.position;
Debug.Log (positionArray [i-1]);
positionArray [i] = degrau[a].transform.position;
Debug.Log (positionArray [i]);
}
public void SimpleMov (){
// i need help here
degrau [a].transform.position = positionArray [i - 1];
}
}
But this is not working as it should because it's not making a rotative movement. How can I fix it in order to achieve this movement.
Thank you!
This modified modulo function will give you the index selected (typically i+1), but if you exceed the bounds of the length it will loop back to the front.
So if you want the 8th index of a 7-long array you will return 0 (back to the start).
int mod(int i, int m) { return ((i % m) + m) % m; }
// Set this to 0 inside of Start()
int startIndex;
public void SimpleMov (){
int positionIndex = startIndex;
for (int i = 0 ; i < degrau.Length ; i++)
{
positionIndex++;
degrau[i].transform.position = positionArray [mod(positionIndex, positionArray.Length)]
}
startIndex++;
}
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