I am making a poker game with HTML CSS and Javascript. Right now, I am making the part of the program that actually deals the cards. I need to have an if statement inside another if statement. When it runs through, it generates a random number, then I have a list of if statements that see first if the card has been chosen, then I have another if statement inside of the first if statement to see if the card has been dealt. I don't know why it won't work. Can anyone help? Here is the code:
var yourchipsvar = 500;
var alchipsvar = 500;
var potvar = 0;
var whotodealto = 0;
yourchipsvar = Number(yourchipsvar);
alchips = Number(alchipsvar);
potvar = Number(potvar);
document.getElementById("yourchips").innerHTML = Number(yourchipsvar);
document.getElementById("alchips").innerHTML = Number(alchipsvar);
document.getElementById("pot").innerHTML = Number(potvar);
function bet() {
yourchipsvar = yourchipsvar - 5;
potvar = potvar + 5;
yourchipsvar = Number(yourchipsvar);
potvar = Number(potvar);
document.getElementById("pot").innerHTML = potvar;
document.getElementById("yourchips").innerHTML = yourchipsvar;
}
function bet15() {
yourchipsvar = yourchipsvar - 15;
potvar = potvar + 15;
yourchipsvar = Number(yourchipsvar);
potvar = Number(potvar);
document.getElementById("pot").innerHTML = potvar;
document.getElementById("yourchips").innerHTML = yourchipsvar;
}
function bet25() {
yourchipsvar = yourchipsvar - 25;
potvar = potvar + 25;
yourchipsvar = Number(yourchipsvar);
potvar = Number(potvar);
document.getElementById("pot").innerHTML = potvar;
document.getElementById("yourchips").innerHTML = yourchipsvar;
}
function bet50() {
yourchipsvar = yourchipsvar - 50;
potvar = potvar + 50;
yourchipsvar = Number(yourchipsvar);
potvar = Number(potvar);
document.getElementById("pot").innerHTML = potvar;
document.getElementById("yourchips").innerHTML = yourchipsvar;
}
var aceofspades = 0;
var twoofspades = 0;
var threeofspades = 0;
var fourofspades = 0;
var fiveofspades = 0;
var cardinhand = 0;
function deal() {
if (whotodealto == 0) {
dealuser();
} else {
alert("dealtotheAI");
}
}
function dealuser() {
var cardinhand = Math.floor(Math.random() * 6);
if (cardinhand == 0) {
if (aceofspades == 0) {
alert("You got an ace of spades");
var aceofspades = 1;
}
}
if (cardinhand == 1) {
if (twoofspades == 0) {
alert("You got a two of spades");
var twoofspades = 1;
}
}
if (cardinhand == 2) {
if (threeofspades == 0) {
alert("You got a three of spades");
var threeofspades = 1;
}
}
if (cardinhand == 3) {
if (fourofspades == 0) {
alert("You got a four of spades");
var fourofspades = 1;
}
}
if (cardinhand == 4) {
if (fiveofspades == 0) {
alert("You got a five of spades");
var fiveofspades = 1;
}
}
}
You are creating two different local variables for each aceofspades
, twoofspades
, etc. This is because var
means to create a local variable in the scope you are in. So the variables defined here:
var aceofspades = 0;
var twoofspades = 0;
var threeofspades = 0;
var fourofspades = 0;
var fiveofspades = 0;
var cardinhand = 0;
function deal() {
if(whotodealto==0){dealuser();} else{alert("dealtotheAI");}}
function dealuser() {
var cardinhand = Math.floor(Math.random()*6);
...
}
Are different from the ones you create here:
function dealuser() {
...
if(aceofspades==0){
alert("You got an ace of spades");
var aceofspades = 1;
}
In that case var aceofspades
means you are creating a local variable in the dealuser()
function. Simply set the value of your already created variable, this way you are not making a new one:
if(aceofspades==0) {
alert("You got an ace of spades");
aceofspades = 1;
}
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