I am trying to shoot a missile at a certain rate but currently you can simple hold down the fire button (Space) and it will make a continuous line of missiles.
I believe this is because the KeyEvent
is being triggered when you hold it down when what I need it to do is only trigger once when you hold it down.
How would I make it detect the holding down of a button as only pressing it once?
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_SPACE) {
fire();
}
if (key == KeyEvent.VK_A) {
dx = -1;
}
if (key == KeyEvent.VK_D) {
dx = 1;
}
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_SPACE) {
}
if (key == KeyEvent.VK_A) {
dx = 0;
}
if (key == KeyEvent.VK_D) {
dx = 0;
}
}
Just add a check to make sure you've released the key before allowing yourself to fire again. I use AtomicBoolean
to ensure there are no multithreading issues by the different events getting fired.
private final AtomicBoolean canShoot = new AtomicBoolean(true);
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_SPACE) {
if (canShoot.compareAndSet(true, false)) {
fire();
}
}
// snip
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
if (key == KeyEvent.VK_SPACE) {
canShoot.set(true);
}
// snip
}
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.