I have a simple web application (ASP.NET MVC 5 C#) which allows users to upload several files (images actually).
Currently it works well, the images are stored into the data base and I can read them later.
But I want to resize the images before saving them into the db, since the user can upload extremely big images.
Here is my controller:
public ActionResult Create(Annonce annonce, IEnumerable<HttpPostedFileBase> photos)
{
if (ModelState.IsValid)
{
// Read each uploaded files and add if into the collection
foreach (HttpPostedFileBase fichier in photos)
{
if (fichier != null && fichier.ContentLength > 0)
{
// Making a new object
var photo = new Photo
{
FileName = System.IO.Path.GetFileName(fichier.FileName),
ContentType = fichier.ContentType
};
using (var reader = new System.IO.BinaryReader(fichier.InputStream))
{
photo.Content = reader.ReadBytes(fichier.ContentLength);
}
// Add the current image to the collection
annonce.Photos.Add(photo);
}
}
db.Annonces.Add(annonce);
db.SaveChanges();
return RedirectToAction("Details", new { id = annonce.ID });
}
return View(annonce);
}
How can I resize my images and still be able to save them into the db? Is-it even possible?
Thanks!
This code will perform a high quality resizing.(means you wont lose very much)
public static Bitmap ResizeImage(Image image, int width, int height)
{
var destRect = new Rectangle(0, 0, width, height);
var destImage = new Bitmap(width, height);
destImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
using (var graphics = Graphics.FromImage(destImage))
{
graphics.CompositingMode = CompositingMode.SourceCopy;
graphics.CompositingQuality = CompositingQuality.HighQuality;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = SmoothingMode.HighQuality;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
using (var wrapMode = new ImageAttributes())
{
wrapMode.SetWrapMode(WrapMode.TileFlipXY);
graphics.DrawImage(image, destRect, 0, 0, image.Width,image.Height, GraphicsUnit.Pixel, wrapMode);
}
}
return destImage;
}
Call ResizeImage()
and assign it to a bitmap which you'll insert into your database.goodluck
you can convert it to byte array and than store it in your db as byte type
public byte[] imageToByteArray(System.Drawing.Image imageIn)
{
MemoryStream ms = new MemoryStream();
imageIn.Save(ms,System.Drawing.Imaging.ImageFormat.Gif);
return ms.ToArray();
}
you can do the same but inverted to get it out and display it as image from the DB:
public Image byteArrayToImage(byte[] byteArrayIn)
{
MemoryStream ms = new MemoryStream(byteArrayIn);
Image returnImage = Image.FromStream(ms);
return returnImage;
}
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