I'm working on a survival like game and i have two types of collision, 1 being enemies on the player and bullet on the enemies. I also have a health bar and for some reason after the picbox is removed the health still goes down like the enemies are interacting with the player.
private void checkbulletcollsion()
{
for (int i = 0; i < bulletlistupright.Count; i++)
{
for (int u = 0; u < infectedlistdownleft.Count; u++)
{
if (bulletlistupright[i].Bounds.IntersectsWith(infectedlistdownleft[u].Bounds))
{
this.Controls.Remove(infectedlistdownleft[u]);
this.Controls.Remove(bulletlistupright[i]);
}
}
}
}
this is one block of the code for the bullet collision (all the code is the same for all 8 directions)
for (int i = 0; i < infectedlistupright.Count; i++)
{
if (infectedlistupright[i].Bounds.IntersectsWith(picplayer.Bounds))
{
infectedcount6 = 0;
if (infectedcounter % 15 == 0)
{
health--;
}
infectedcounter++;
}
}
this is the code for the collision between the enemy and the player
即使您删除了UI控件,也没有将其从infectedlist*
数组中删除。
The technical post webpages of this site follow the CC BY-SA 4.0 protocol. If you need to reprint, please indicate the site URL or the original address.Any question please contact:yoyou2525@163.com.